
Dead Guy Ale
Disruptive Aggro-Midrange
Overview
"Dead Guy Ale is a WB disruptive aggro-midrange deck that pairs hand attack with efficient, hard-hitting threats. Duress, Gerrard's Verdict, and Vindicate tear apart the opponent's hand and board while Hypnotic Specter, Nantuko Shade, and Exalted Angel apply a fast, evasive clock; Swords to Plowshares and Withered Wretch round out the disruption, and Phyrexian Arena plus Skeletal Scrying refuel."
Game Plan
Strip the opponent's answers with discard, land an evasive or unkillable threat (Hippie, Nantuko Shade, Exalted Angel), and ride disruption to close before they recover.
Key Cards
Core engine & flex
Sample Decklists
Liu Pichen
Mainboard (61)61-card deck
$695Creature (12)
$210Instant (10)
$57.73Sorcery (12)
$56.87Enchantment (4)
$62.55Land (23)
$307Sideboard (15)
$60.65Affiliate link. We may earn a commission at no extra cost to you. Details
Diego Bruzzese
Mainboard (60)
$649Creature (12)
$217Instant (8)
$53.36Sorcery (13)
$69.55Enchantment (3)
$61.98Land (24)
$248Sideboard (15)
$60.62Affiliate link. We may earn a commission at no extra cost to you. Details
Kamil "liczek" Wójcik
Mainboard (61)61-card deck
$872Creature (14)
$225Instant (8)
$53.36Sorcery (12)
$69.04Artifact (2)
$176Enchantment (2)
$41.32Land (23)
$308Sideboard (15)
$114Affiliate link. We may earn a commission at no extra cost to you. Details
Archetype Anatomy
Mana Base
core Cards(>80%)
flex Cards(30-80%)
fringe Cards(<30%)
Sideboard Anatomy
core Sideboard Options(>80%)
flex Sideboard Options(30-80%)
fringe Sideboard Options(<30%)
Recent Events Featuring this Archetype
Matchups
Head-to-head: DuressCrew (MTGO) · field strength: our event data
Field strength: Holds even with the field
placement-derived · not head-to-head · 474 finishes · 57 wins
- Gro A Tog54.5%DxC · n=22
- Stiflenought48.4%DxC · n=31
- Bw Control45.8%DxC · n=24
- Elves31.8%DxC · n=22
- Replenish31.2%DxC · n=32
- Terrageddon30%DxC · n=20
- Burn Sligh29.6%DxC · n=54
- Landstill26.9%DxC · n=26
- Goblins25.6%DxC · n=39
DxC = DuressCrew MTGO head-to-head · win rates diverge from a 50% centre line





