Premodern Format Index

The Tier List

Discover the dominant forces of Premodern. Browse the format's diverse strategies, from high-velocity aggro to complex combo engines.

176 Archetypes
35,129 Decks Represented

The Registry

176 archetypes · 35,129 decks analyzed Submit a Brew

Tier 1

3 of 3
T1

Stiflenought

Aggro-Control

"Stiflenought is a blue tempo-combo deck built around Phyrexian Dreadnought, a 12/12 trampler that costs {1} but tries to sacrifice itself on entry. The deck answers that trigger with Stifle (or phases the creature with Vision Charm), then rides a wall of cheap countermagic to protect a clock the opponent often cannot race or remove."

Presence

7.8%
DECK GUIDE
T1

Burn/Sligh

Burn Aggro

"Burn/Sligh is Premodern's mono-red aggro deck, combining cheap threats with direct damage to race the opponent's life total to zero before any defense forms. Jackal Pup and Mogg Fanatic apply pressure from turn one, Grim Lavamancer converts spent spells into repeatable pings, and Lightning Bolt, Incinerate, and Seal of Fire serve double duty clearing blockers or going to the face. Fireblast closes games by sacrificing two Mountains for free, Sulfuric Vortex locks out lifegain, and Cursed Scroll turns a depleted hand into reliable reach."

Presence

7.6%
DECK GUIDE
T1

Goblins

Tribal Aggro

"Goblins is a tribal aggro deck built around a self-reinforcing engine: Goblin Lackey puts expensive threats into play for free on turn one, Goblin Warchief reduces costs and grants haste, and Goblin Ringleader refills the hand by flipping multiple Goblins off the library. Goblin Matron tutors for Siege-Gang Commander to flood the board or Gempalm Incinerator to clear blockers, while Goblin Piledriver turns a wide board into a protection from blue alpha strike that closes games in a single attack."

Presence

7.3%
DECK GUIDE

Tier 1.5

8 of 8
T1.5

Enchantress

Enchantment Combo

"Enchantress turns Argothian Enchantress and Enchantress's Presence into a draw engine, banking a card off every enchantment cast while Sterling Grove tutors and shrouds the board. Solitary Confinement and Elephant Grass tax and prevent attacks, so the pilot durdles toward a kill safely. It wins by resolving Opalescence to animate its enchantments into a lethal army, or via the Parallax Wave and Opalescence loop that exiles every opposing permanent."

Presence

4.7%
DECK GUIDE
T1.5

Replenish

Enchantment Combo

"Replenish loads high-impact enchantments into the graveyard with Attunement, Frantic Search, and Intuition, then returns them all at once for an immediate, overwhelming board. The signature "Opal-Wave" lock pairs Opalescence with Parallax Wave: Opalescence turns the Waves into creatures, letting them remove fade counters to exile each other and rebuild the trigger, permanently exiling every opposing creature. Decree of Silence layers on to counter the opponent's spells, while Seal of Cleansing and Swords to Plowshares give clean early interaction to survive until Replenish resolves."

Presence

4.2%
DECK GUIDE
T1.5

Landstill

Draw-Go Control

"Landstill is a white-blue control deck built around Standstill: resolved on a parity board, it punishes whoever blinks first, sacrificing itself to refill the controller's hand with three cards. Counterspell, Mana Leak, and Absorb wall the stack while Swords to Plowshares, Wrath of God, and Powder Keg sweep the board, and Fact or Fiction and Impulse dig for the next answer. Decree of Justice ends games by cycling at instant speed into an army of Soldier tokens once the opponent is tapped out."

Presence

4%
DECK GUIDE
T1.5

Elves

Tribal Aggro

"Elves builds a mana engine around Llanowar Elves, Fyndhorn Elves, and Priest of Titania, whose output scales with every Elf in play. Quirion Ranger returning a Forest and Wirewood Symbiote returning an Elf each untap Priest of Titania for repeated mana bursts in one turn, while Survival of the Fittest recurs Squee, Goblin Nabob to tutor at will. That mana floods the board with Deranged Hermit squirrel tokens or powers Masticore, given haste by Anger, for explosive multi-card turns."

Presence

3.3%
DECK GUIDE
T1.5

Terrageddon

Land Destruction Midrange

"Terrageddon weaponizes symmetric land destruction: it accelerates on Mox Diamond and uses Weathered Wayfarer to keep its land count low while drawing lands, then casts Armageddon or Cataclysm to strip the board. Those mass sacrifices and destruction fill graveyards, swelling Terravore, while Nimble Mongoose, Anurid Brushhopper, and Call of the Herd tokens already on the table close before the opponent rebuilds mana. Sylvan Library sequences the asymmetric reset and Swords to Plowshares removes any surviving blocker."

Presence

3%
DECK GUIDE
T1.5

The Rock

BG Midrange

"The Rock is a black-green midrange deck that opens with Cabal Therapy and Duress to strip the opponent's key threats, then stalls the ground behind Wall of Blossoms and Wall of Roots while Pernicious Deed answers whatever remains. Ravenous Baloth and Deranged Hermit close games, but the deck's defining edge is a recursive late game: Recurring Nightmare loops Yavimaya Elder and other creatures back into play to out-grind any opponent willing to trade resources."

Presence

2.9%
DECK GUIDE
T1.5

Stasis

Stasis Lock

"Stasis is a prison deck that resolves Stasis and never lets it leave: Forsaken City taps for the mana to pay its upkeep, and you exile a card from hand each turn to keep Forsaken City around, freezing the opponent's untap steps indefinitely. The pitch counters Thwart and Foil defend the lock while the deck sits tapped out, and Chain of Vapor bounces Stasis to untap and reset when threatened. Gush and Impulse refill the hand to feed the engine, while Black Vise turns the opponent's stranded cards into a clock that wins without attacking."

Presence

2.3%
DECK GUIDE
T1.5

Tinker Fling

Artifact Combo

"Tinker Fling uses Tinker to fetch Phyrexian Devourer into play, then exploits a precise stack window: when Devourer's "power 7 or greater" sacrifice trigger goes on the stack, the deck holds priority and repeatedly activates Devourer's exile ability to pile on +1/+1 counters before that trigger resolves. The swollen Devourer is then sacrificed in response to Fling for one-shot direct damage, or to Altar of Dementia to mill the opponent out. Defense Grid and Tangle Wire shield the combo turn by taxing off-turn spells and locking down resources."

Presence

2.3%
DECK GUIDE

Tier 2

14 of 14
T2

Bw Control

Orzhov Control

"Bw Control pairs proactive hand disruption with universal removal to dismantle opponents before they execute. Duress and Gerrard's Verdict strip cards from hand, while Vindicate, Swords to Plowshares, and Wrath of God answer anything that resolves. Skeletal Scrying refuels from the graveyard, and Decree of Justice cycled at instant speed conjures a token army without tapping out. Exalted Angel and Eternal Dragon, which recurs itself and fetches Plains to hit land drops deep into the game, close as the win conditions."

Presence

1.8%
DECK GUIDE
T2

Oath Of Druids

Oath Control

"Oath of Druids is a combo-control deck that keeps its own board empty so every opponent creature triggers Oath of Druids, digging through the library to put an oversized finisher directly into play for free. Sylvan Library and Enlightened Tutor supply card advantage and find the engine, while Swords to Plowshares and Sphere of Resistance hold the board until Oath fires. Gaea's Blessing reshuffles the milled cards to keep the deck from decking out, and Terravore serves as a backup threat fueled by land destruction from Thermokarst and Winter's Grasp."

Presence

1.6%
DECK GUIDE
T2

Psychatog

Combo-Control

"Psychatog is a blue-black combo-control deck built around a Xerox engine of cheap cantrips (Portent, Opt, and Impulse) that fills the graveyard while filtering toward answers, with Accumulated Knowledge and Gush providing burst card advantage. Counterspell, Duress, Smother, Foil, and Circular Logic answer threats across every phase until a single Psychatog is pumped to lethal by discarding the remaining hand and exiling the graveyard. Wonder, active from the graveyard, grants that Psychatog flying so it swings over ground blockers for the kill."

Presence

1.6%
DECK GUIDE
T2

Ug Madness

Madness Tempo

"UG Madness uses Wild Mongrel and Aquamoeba as discard outlets that trigger Madness, letting Basking Rootwalla return for free and Arrogant Wurm arrive as a 4/4 trampler for two mana. Careful Study and Frantic Search fill the graveyard at speed, fueling Circular Logic as near-free countermagic and charging Roar Of The Wurm as a flashback finisher. Wonder in the graveyard grants the creature base flying, closing games quickly once Daze protects the early tempo."

Presence

1.6%
DECK GUIDE
T2

Mono Black Midrange

Mono-Black Midrange

"Mono Black Midrange dismantles the opponent's hand with Duress, Cabal Therapy, Hypnotic Specter, and Ravenous Rats, often accelerated by a turn-one Dark Ritual, then closes with the firebreathing Nantuko Shade and Knight of Stromgald backed by precise removal in Smother, Diabolic Edict, and Snuff Out. Graveborn Muse and Phyrexian Arena refuel through attrition while Cursed Scroll provides a repeatable mana sink and late-game inevitability. Redundant disruption, cheap threats, and flexible removal make it a consistent proactive black strategy."

Presence

1.5%
DECK GUIDE
T2

Dead Guy Ale

Disruptive Aggro-Midrange

"Dead Guy Ale is a WB disruptive aggro-midrange deck that pairs hand attack with efficient, hard-hitting threats. Duress, Gerrard's Verdict, and Vindicate tear apart the opponent's hand and board while Hypnotic Specter, Nantuko Shade, and Exalted Angel apply a fast, evasive clock; Swords to Plowshares and Withered Wretch round out the disruption, and Phyrexian Arena plus Skeletal Scrying refuel."

Presence

1.4%
DECK GUIDE
T2

Full English Breakfast / hFEB

Survival Toolbox

"Full English Breakfast pairs Survival of the Fittest with Volrath's Shapeshifter, which becomes the top creature of the graveyard, so discarding a threat to Survival transforms the Shapeshifter into it at instant speed. Squee, Goblin Nabob recurs from the graveyard every upkeep to fuel Survival endlessly. The deck kills by becoming Phyrexian Devourer alongside Triskelion for an unbounded ping loop, or by becoming Akroma, Angel of Wrath to swing with flying, trample, and haste. Birds of Paradise and Wall of Roots accelerate the engine while Cabal Therapy strips disruptive cards from the opposing hand."

Presence

1.4%
DECK GUIDE
T2

Gro-A-Tog

Aggro-Control

"Gro-A-Tog uses Gush as its engine, returning Islands to draw two cards for free while growing Quirion Dryad and filling the graveyard for a lethal Psychatog. A dense suite of cantrips (Portent, Opt, and Sleight of Hand) swells Quirion Dryad on every cast, turning the board into a clock while Counterspell, Foil, and Daze answer threats. What sets it apart from other Psychatog lists is Armageddon: backed by Mox Diamond for mana, it wipes all lands to strand the opponent while the Dryad or Psychatog closes the game."

Presence

1.3%
DECK GUIDE
T2

Uw Control

UW Control

"A draw-go permission deck that pairs Counterspell and Mana Leak with Wrath of God and Swords to Plowshares to answer every threat while leaving mana open each turn. Standstill punishes opponents into a no-win choice: play spells and feed a three-card refill, or stall while the deck assembles inevitability. Humility neutralizes entire creature strategies without targeting, and the deck closes games by cycling Decree of Justice at instant speed to produce a lethal soldier army, with Exalted Angel as a resilient backup threat."

Presence

1.3%
DECK GUIDE
T2

The Rack

Hand Disruption Prison

"The Rack is a mono-black hand-attrition deck that strips the opponent's grip and converts an empty hand into recurring damage. Duress, Cabal Therapy, and Bottomless Pit tear apart and suppress the hand, while Dark Ritual fuels explosive early disruption; Funeral Charm forces additional discards to keep the grip empty turn after turn. With no cards to answer it, The Rack pings the opponent down each upkeep and Cursed Scroll fires off as a recurring, hand-free source of damage to close the game."

Presence

1.2%
DECK GUIDE
T2

Moneyball

Mono-Black Aggro-Control

"Moneyball is a disruptive mono-black deck that strips the opponent's hand, then closes with efficient beaters and recurring damage. Dark Ritual powers out early Duress, Cabal Therapy, and Ravenous Rats to tear apart the opposing grip, while Smother, Diabolic Edict, and Snuff Out clear blockers. Hypnotic Specter and Nantuko Shade press the advantage, Graveborn Muse refills the hand, and Cursed Scroll, The Rack, and Funeral Charm grind out the last points against an opponent who can no longer rebuild."

Presence

1.1%
DECK GUIDE
T2

Oath Ponza

Land Destruction Midrange

"Oath Ponza dismantles opposing mana bases with Thermokarst, Winter's Grasp, and Stone Rain, then resolves Oath of Druids to put Terravore directly into play from the library. Each land destroyed feeds Terravore, which grows for every land card in all graveyards, so the disruption that strips the opponent's lands simultaneously enlarges the win condition. Enlightened Tutor finds Oath of Druids or Sylvan Library, Sphere of Resistance accelerated out by Mox Diamond taxes the rebuild, and Sylvan Library buries the game behind an oversized Terravore."

Presence

1.1%
DECK GUIDE
T2

Five Color Reanimator

Reanimator Combo

"Five Color Reanimator is a dedicated combo deck that discards a fatty and returns it to play on turn one or two with Reanimate, Exhume, or Animate Dead. Careful Study and Putrid Imp enable the discard outlet, Dark Ritual and Lotus Petal provide explosive acceleration, and Cabal Therapy plus Unmask strip away interaction before going off. The reanimation targets are game-ending bombs like Akroma, Angel of Wrath, Phantom Nishoba, Verdant Force, and Symbiotic Wurm."

Presence

1%
DECK GUIDE
T2

Survival

Survival Toolbox

"Survival of the Fittest anchors a self-sustaining toolbox engine: Squee, Goblin Nabob returns itself from the graveyard each upkeep, providing free repeatable discard fodder so Survival can tutor any creature to hand every turn at no card cost. Genesis extends this recursion by recovering fallen creatures each upkeep, while Recurring Nightmare runs sacrifice-and-reanimate loops that rebuy enters-the-battlefield effects. The deck wins by assembling the exact answer each game demands - Deranged Hermit for an army of tokens, Masticore and Bone Shredder for removal - all behind Wall of Roots and Wall of Blossoms."

Presence

1%
DECK GUIDE

Tier 3

38 of 38
T3

Mono Black Aggro

Suicide Black

"Mono Black Aggro pairs turn-one hand disruption with efficient black removal to clear a path for fast, resilient threats. Duress and Cabal Therapy strip the opponent's answers, then Dark Ritual accelerates out Hypnotic Specter and Nantuko Shade, the latter a mana sink that grows lethal as lands pile up. Smother, Diabolic Edict, Snuff Out, and Withered Wretch keep the board clear while Phyrexian Arena, Graveborn Muse, Cursed Scroll, and Masticore bury opponents in card advantage, letting the deck grind out games it cannot rush."

Presence

0.9%
DECK GUIDE
T3

Mono Blue Control

Mono-Blue Control

"A pure permission-and-attrition deck that stacks Counterspell, Mana Leak, Force Spike, and Stifle into an answer suite designed to stop nearly every threat. Accumulated Knowledge, Fact or Fiction, Impulse, and Standstill refuel the hand, while Powder Keg and Nevinyrral's Disk sweep any permanent that resolves. Stifle does double duty as a kill enabler: it counters Phyrexian Dreadnought's sacrifice trigger, leaving a 12/12 trampler for two mana. Parallax Tide strands an opponent's lands to buy the time the deck needs to close. Note: Parallax Tide was banned in standard Premodern on 2026-01-18, so this lock is legal only in Premodern Unchained."

Presence

0.9%
DECK GUIDE
T3

Ponza

Land Destruction

"Ponza is mono-red land destruction, a resource-denial deck that attacks your mana base before your life total. Stone Rain, Pillage, and the recurring Avalanche Riders strip an opponent's lands turn after turn, stranding greedy or multicolor manabases on two or three sources while Ponza deploys cheap, efficient red threats. With the opponent unable to cast their spells, modest bodies and reach from Lightning Bolt, Grim Lavamancer, and Mogg Fanatic become a lethal clock: the mana advantage, not raw power, is what makes the beatdown lopsided. It runs little card advantage by design, so longer games lean on a grind package of Cursed Scroll and Burning Wish to keep finding gas once the early hand empties. Ponza punishes combo and three-color control hardest, and folds its burn between clearing blockers and going to the dome, asking the opponent to win from behind on lands they never get to untap."

Presence

0.9%
DECK GUIDE
T3

Aluren

Creature Combo

"Aluren resolves its namesake enchantment so every creature with converted mana cost three or less can be cast for free at instant speed, then abuses that window with Cavern Harpy and Raven Familiar. Harpy bounces Raven Familiar to recast it for free and filter the deck, while paying one life returns Harpy to repeat the loop and draw toward the kill. Birds of Paradise and Wall of Roots fuel the early turns, Intuition and Survival of the Fittest tutor the pieces, and Cabal Therapy strips disruption, making it a toolbox combo deck."

Presence

0.8%
DECK GUIDE
T3

White Weenie

White Weenie

"White Weenie floods the board with efficient one-drops (Savannah Lions, Mother of Runes, and Whipcorder) backed by the evasive shadow creatures Soltari Priest and Soltari Monk, racing to zero while Mother of Runes shields key attackers and Swords to Plowshares clears blockers. Silver Knight adds a first-striking body with protection from red, and Exalted Angel closes games from the air as a late trump. The deck can pivot from pure aggro into a lock, with Crusade pumping its wide board and Armageddon stranding opponents on empty mana while its low curve keeps swinging."

Presence

0.8%
DECK GUIDE
T3

Angry Ghoul

Hermit Druid Combo

"Angry Ghoul is a glass-cannon combo deck that taps Hermit Druid, built with no basic lands, to mill its entire library in one activation. That dumps Phyrexian Dreadnought into the graveyard as fuel, then Shallow Grave or Reanimate returns Sutured Ghoul, which exiles the milled creatures to enter as an arbitrarily large body; Dragon Breath grants the haste to attack at once. Lotus Petal and Elvish Spirit Guide compress the kill toward turn one, Stifle keeps a hard-cast Dreadnought alive as backup, and Duress and Cabal Therapy strip disruption before the combo goes off."

Presence

0.7%
DECK GUIDE
T3

Contamination

Contamination Lock

"Contamination is a mono-black prison deck built around the enchantment Contamination, which forces every land and creature to produce only black mana, locking multicolor opponents out of casting their spells. Nether Spirit returns from the graveyard each upkeep to be sacrificed again, while Zombie Infestation discards cards to make Zombie tokens, together feeding Contamination's upkeep sacrifice cost turn after turn. Duress, Cabal Therapy, and Innocent Blood strip threats before the lock lands, and the recurring Nether Spirit grinds in as the clock."

Presence

0.7%
DECK GUIDE
T3

Mono Black Reanimator

Reanimator Combo

"Mono Black Reanimator cheats a game-ending creature into play far ahead of schedule: Putrid Imp discards Verdant Force, Symbiotic Wurm, or Rorix Bladewing into the graveyard, and Dark Ritual powers out Reanimate, Animate Dead, or Exhume to resurrect it as early as the first turn. Cabal Therapy and Unmask strip the interaction that could stop the play before it lands. Rather than leaning on blue countermagic or green self-mill, the deck stays almost entirely in black, trading on raw speed and proactive hand disruption to assemble and protect its combo."

Presence

0.7%
DECK GUIDE
T3

Rg Sligh

Gruul Aggro

"RG Sligh (Gruul Aggro) is Premodern's red-green beatdown deck, pairing the cheap threats and burn of mono-red Sligh with a green splash for staying power. Mogg Fanatic, Jackal Pup, and Grim Lavamancer open on a fast clock while Lightning Bolt, Incinerate, Seal of Fire, and Fireblast double as removal and reach to the face. The green splash buys the resilience mono-red lacks: Sylvan Library refills an emptied hand, Call of the Herd and Rancor grind through removal, and River Boa, Quirion Dryad, and Wild Mongrel add efficient, hard-to-kill bodies. Treetop Village and Wasteland complete a manabase that pressures the opponent's lands while still attacking."

Presence

0.7%
DECK GUIDE
T3

Survival Madness

Survival Tempo

"Survival Madness is Premodern's blue-green tempo engine built on Survival of the Fittest and a shell of cheap madness creatures. Wild Mongrel, Basking Rootwalla, and Arrogant Wurm come down ahead of curve when discarded to Careful Study, Frantic Search, or Mongrel itself, while Survival of the Fittest tutors a toolbox of one-ofs - Squee, Goblin Nabob as endless discard fuel, Wonder for evasion, and Gilded Drake as an answer to the opponent's best creature. Daze, Counterspell, and Mana Leak protect the clock, making it a proactive aggro-control deck that beats down with disruption underneath."

Presence

0.7%
DECK GUIDE
T3

The Solution

Aggro-Control

"The Solution is a white-blue-red aggro-control deck that opens with Meddling Mage to name a card the opponent cannot cast, then uses Mother of Runes to tap and grant a creature protection from a color, shielding Meddling Mage or an attacking Angel from targeted removal. Counterspell, Mana Leak, and Fire // Ice police the stack while Lightning Bolt and Prophetic Bolt burn out threats, with Fact or Fiction and Impulse refilling the hand. Lightning Angel closes games with flying, vigilance, and haste while Exalted Angel stabilizes by gaining life on every hit, letting the deck disrupt like control yet kill like aggro."

Presence

0.7%
DECK GUIDE
T3

Gruul Land Destruction

LD Prison

"Gruul Land Destruction pairs a denial plan with a self-fueling threat: Mox Diamond ramps into early Stone Rain, Winter's Grasp, Thermokarst, and Pillage that systematically strip the opponent's lands, while Sphere of Resistance taxes every spell they manage to cast from a shrinking mana base. The destroyed lands pile into graveyards, growing Terravore, whose power and toughness equal the number of land cards in all graveyards, into an enormous attacker. Oath of Druids can cheat Terravore straight into play, and Sylvan Library supplies the card selection to keep the destruction chain flowing."

Presence

0.6%
DECK GUIDE
T3

Rg Oath

Oath Prison

"Rg Oath is a prison-combo deck that locks the opponent under Sphere of Resistance and land destruction before cheating out Terravore with Oath of Druids. Mox Diamond and Sylvan Library smooth draws and accelerate into the taxing pieces, while Thermokarst and Winter's Grasp strip the opponent's lands to keep them off-balance. Oath of Druids flips a creatureless mirror or control opponent into a massive Terravore, with Pyroclasm and Earthquake sweeping any small creatures that would otherwise switch Oath off."

Presence

0.6%
DECK GUIDE
T3

Survival Opposition

Survival Opposition

"Survival Opposition chains Survival of the Fittest using Squee, Goblin Nabob as a recurring discard outlet to tutor Deranged Hermit and flood the board with Squirrel tokens, then taps down the opponent's lands and creatures with Opposition and Tradewind Rider. Birds of Paradise, Wall of Roots, and Wall of Blossoms accelerate and stall early, while Quirion Ranger untaps creatures to fuel Opposition and Basking Rootwalla returns for free via madness. The deck converts its tutor engine into a soft-lock that strands the opponent under a growing token army."

Presence

0.6%
DECK GUIDE
T3

Tide Control

Land Lock Combo

"Tide Control is a mono-blue combo-control deck that turns a permission shell into a hard land-denial lock. Force Spike, Mana Leak, and Counterspell buy time while Impulse and Accumulated Knowledge dig for the pieces; then Parallax Tide exiles the opponent's lands a wave at a time, Stifle answers the trigger that would hand them back, and Chain of Vapor recasts Tide to reset its fade counters until the opponent simply can't cast spells anymore. With the mana base dismantled, the manlands Mishra's Factory and Faerie Conclave close the game without ever committing a real creature to removal."

Presence

0.6%
DECK GUIDE
T3

Zoo

Burn Aggro

"Zoo pairs one-mana red threats (Jackal Pup, Mogg Fanatic, and Grim Lavamancer) with green beaters like Wild Mongrel and Quirion Dryad, pressuring life totals from the first turn. Grim Lavamancer recycles spent spells and creatures from the graveyard into repeated two-damage pings that clear blockers or close games. Lightning Bolt, Incinerate, Seal of Fire, and Fireblast supply burn reach, while Call of the Herd's flashback and Rancor keep threats coming, separating Zoo from pure burn by winning through both creatures and spells."

Presence

0.6%
DECK GUIDE
T3

4C Terrageddon

Land Destruction

"4C Terrageddon is a white-based midrange-control deck that resolves a resilient threat and then breaks symmetry with mass land destruction. Mox Diamond and Weathered Wayfarer fix mana and hit land drops, Meddling Mage and Swords to Plowshares disrupt the opponent, and Sylvan Library digs toward the key spells. Terravore grows from lands in graveyards, so Armageddon or Cataclysm wipes the board into a one-sided lock behind an oversized Lhurgoyf, with Call of the Herd and Exalted Angel as backup threats."

Presence

0.5%
DECK GUIDE
T3

Machine Head

Aggro-Discard

"Machine Head is a black-red discard-aggro deck that uses Dark Ritual to land a turn-one Hypnotic Specter, then empties the opponent's hand with Duress, Cabal Therapy, and Ravenous Rats so they cannot respond. With the hand stripped bare, Lavaborn Muse and The Rack inflict steady damage every turn for being empty, while Lightning Bolt and Terminate clear any blocker. Rather than grinding pure attrition, it stacks evasive beaters and direct burn onto its disruption to close games fast, pressuring hand, board, and life total at once."

Presence

0.5%
DECK GUIDE
T3

Clerics

Tribal Combo

"A mono-black Cleric tribal combo deck built around Dark Supplicant, whose ability taps three Clerics to fetch Scion of Darkness directly onto the battlefield, and Cabal Archon, which sacrifices a Cleric to drain the opponent two life. Rotlung Reanimator turns every Cleric that dies to Cabal Archon or removal into a 2/2 Zombie token, walling up the board while the engine grinds. Dark Ritual and Priest of Gix, which adds three black mana on entry, fuel explosive starts, and Duress and Cabal Therapy strip interaction to clear the way for the combo."

Presence

0.4%
DECK GUIDE
T3

En Kor Life

Infinite Life Combo

"En Kor Life assembles a free toughness engine: Nomads en-Kor or Shaman en-Kor repeatedly redirects a single point of damage to Task Force at zero cost, and its counters accumulate without bound. Daru Spiritualist offers a second target, gaining toughness equal to each point of redirected damage. The oversized creature is sacrificed to Worthy Cause for a near-infinite life total, or flipped by About Face into lethal power. Eladamri's Call and Living Wish tutor the pieces while Mother of Runes guards them."

Presence

0.4%
DECK GUIDE
T3

Gw Tireless Tribe

Toughness Combo

"A combo-aggro hybrid built around Tireless Tribe, which discards cards for +0/+1, and a discard engine of Wild Mongrel, Basking Rootwalla, Arrogant Wurm, and Call of the Herd that empties the hand to stack the Tribe's toughness sky-high before a power-and-toughness swap turns that toughness into a one-swing kill. Sacrificing Glory gives the chosen color protection from every other color, pushing the lethal attacker through unblocked. The same shell also runs a straight white-green beatdown plan with Savannah Lions and Rancor, threatening either finish in one game."

Presence

0.4%
DECK GUIDE
T3

Iggy Pop

Storm Combo

"Iggy Pop is a black Storm combo deck built around the Ill-Gotten Gains loop: cast Ill-Gotten Gains to return itself and mana pieces to hand, then rebuild with Dark Ritual, Cabal Ritual, Lotus Petal, and Lion's Eye Diamond to inflate the storm count before a lethal Brain Freeze mills the opponent out. Intuition assembles the exact pieces while Opt, Sleight of Hand, and Deep Analysis dig toward the combo. Recoup flashes the loop back from the graveyard, and Cunning Wish fetches an answer or alternate kill, making the chain resilient and reliably deterministic."

Presence

0.4%
DECK GUIDE
T3

Mono Blue Storm

Storm Combo

"Mono Blue Storm pairs Sapphire Medallion and Helm of Awakening to slash the cost of its spells, then chains cheap card draw like Frantic Search, Meditate, and Merchant Scroll to pile up storm count and finish with a single Brain Freeze that mills the opponent's entire library. Cloud of Faeries and Snap untap lands for free mana that extends the chain, while Lotus Petal can power the combo as early as turn two. Its all-blue build trades resilience for raw speed and internal consistency."

Presence

0.4%
DECK GUIDE
T3

Selesnya Land Destruction

Land Destruction Prison

"A prison-combo hybrid that pairs Sphere of Resistance with Thermokarst, Winter's Grasp, and Cataclysm to dismantle the opponent's mana base while growing Terravore into an outsized threat fueled by every land in every graveyard. Mox Diamond accelerates the disruption out early, and Enlightened Tutor fetches Oath of Druids or Sphere of Resistance on demand. Sylvan Library sustains card advantage through the grind, while Oath of Druids serves as a secondary engine that puts creatures directly into play whenever the opponent controls more."

Presence

0.4%
DECK GUIDE
T3

Survival Recurring

Survival Toolbox

"Recurring Survival (Rec-Sur) is a BRG midrange toolbox deck named for its two engines, Recurring Nightmare and Survival of the Fittest, which let it tutor up and loop a deep creature suite. Birds of Paradise and the Wall of Roots/Wall of Blossoms pair ramp and stabilize while Survival fetches answers like Bone Shredder, Uktabi Orangutan, and Withered Wretch, and Squee, Goblin Nabob fuels both Survival discards and Recurring Nightmare loops."

Presence

0.4%
DECK GUIDE
T3

Survival Welder

Artifact Combo

"Survival Welder pairs Survival of the Fittest with Goblin Welder into a self-fueling engine: Survival discards creatures to tutor up Squee, Goblin Nabob and Anger, all of which return from or work within the graveyard to keep fuel flowing. Goblin Welder then swaps battlefield and graveyard artifacts at will, recurring Triskelion to sacrifice it for repeated damage and weld back a fresh copy. The deck also leans on Tangle Wire and Winter Orb to grind opponents under a resource lock while the Welder loop keeps its artifacts cycling, with Birds of Paradise and Wall of Roots accelerating the engine online."

Presence

0.4%
DECK GUIDE
T3

Ur Control

UR Control

"Ur Control is a mono-focused permission deck built on hard countermagic, anchored by Counterspell and Mana Leak and backed by Fire // Ice and Lightning Bolt to kill creatures and burn at instant speed. Fact or Fiction and Accumulated Knowledge bury opponents in card advantage, keeping countermagic live while the deck stabilizes. It grinds with Grim Lavamancer, exiling graveyard fuel for turn-by-turn pings, then closes with Prophetic Bolt for damage and selection or with Morphling, an untapping finisher shielded by open mana for counters."

Presence

0.4%
DECK GUIDE
T3

Uw Tide Control

UW Control

"Uw Tide Control is a blue-white control deck that answers everything with cheap interaction and grinds out card advantage before winning slowly. Swords to Plowshares, Wrath of God, and Powder Keg handle creatures, while Counterspell and Mana Leak protect the plan and Fact or Fiction, Impulse, and Standstill bury the opponent in cards. Parallax Tide provides a mana-denial lock and Decree of Justice offers an uncounterable finisher, with Humility softening aggressive boards. Note: Parallax Tide was banned in standard Premodern on 2026-01-18, so this lock is legal only in Premodern Unchained."

Presence

0.4%
DECK GUIDE
T3

Astral Slide

Cycling Control

"Astral Slide is a cycling-engine control deck built on Astral Slide and Lightning Rift as twin payoffs: every cycling trigger either exiles a creature until end of turn or deals 2 damage. Eternal Dragon, Renewed Faith, and Decree of Justice supply continuous cycling fuel, while Wrath of God and Swords to Plowshares answer what the engine cannot. Exalted Angel enters face-down as a Morph, then Astral Slide blinks it to return it face-up for free as a 4/5 flying lifelinker."

Presence

0.3%
DECK GUIDE
T3

Broccoli Soup Bg Aggro

Disruptive Aggro

"Broccoli Soup is a black-green disruptive aggro-midrange deck that pairs hand attack with efficient removal and resilient threats. Duress, Cabal Therapy, and Ravenous Rats strip the opponent's answers while Smother, Vendetta, and Diabolic Edict clear blockers. Call of the Herd and Tempting Wurm provide a recursive, hard-hitting clock, and Wall of Blossoms with Skeletal Scrying keep cards flowing."

Presence

0.3%
DECK GUIDE
T3

Cradle Control

Cradle Combo-Control

"Cradle Control is a Gruul elf-toolbox deck built on Survival of the Fittest, which turns Squee, Goblin Nabob into a free recurring discard outlet to tutor any creature at will. Llanowar Elves, Fyndhorn Elves, and Priest of Titania flood the board with mana, and Priest of Titania scales as Deranged Hermit drops four Squirrel tokens to quadruple the creature count. Anger pitched to Survival of the Fittest hands the whole army haste, assembling a sudden lethal alpha strike in one turn rather than grinding through permission or stax."

Presence

0.3%
DECK GUIDE
T3

Mono Red Burn

Mono-Red Burn

"A relentless mono-red sprint that turns every point of damage into reach, pairing one-mana threats like Jackal Pup and Grim Lavamancer with a torrent of efficient burn in Lightning Bolt, Incinerate, Seal of Fire, and Mogg Fanatic. Flame Rift, Price of Progress, and the explosive Fireblast push damage straight to the face, while Pyrostatic Pillar, Sulfuric Vortex, and Black Vise punish opponents for simply playing the game. The plan is to end matches before they begin."

Presence

0.3%
DECK GUIDE
T3

Pyrostatic Oath

Oath Combo

"Pyrostatic Oath pairs Oath of Druids with Gaea's Blessing: Oath cheats Bloodfire Colossus into play, while Gaea's Blessing shuffles itself and the Colossus back from the graveyard when milled, recurring the threat and preventing decking. Pyrostatic Pillar and Sulfuric Vortex tax and grind opponents every turn or spell, and Lightning Bolt, Incinerate, Fireblast, and Pyrokinesis finish directly. The deck wins through accumulated burn plus Bloodfire Colossus sacrificing itself to deal 6 damage to all creatures and players."

Presence

0.3%
DECK GUIDE
T3

Quiet Oath

Oath Control

"Quiet Oath is a four-color (WURG) Oath of Druids control deck that pairs cheap disruption with a devastating sweeper in Cataclysm. It uses Mox Diamond and dual-color lands to deploy Oath of Druids early, then leans on Swords to Plowshares, Sylvan Library, and manlands like Treetop Village to grind out games."

Presence

0.3%
DECK GUIDE
T3

Rg Aggro Gruul

Burn Aggro

"RG Aggro Gruul is a fast red-green beatdown deck that backs efficient creatures with burn. Jackal Pup, Mogg Fanatic, and Grim Lavamancer apply early pressure, Quirion Dryad and Call of the Herd add resilient threats, and Lightning Bolt, Incinerate, and Lava Dart double as removal and reach to the face."

Presence

0.3%
DECK GUIDE
T3

Stompy

Mono-Green Aggro

"Stompy is a mono-green aggro deck that plays a very low land count packed with cheap, oversized creatures and combat pump. Rogue Elephant, River Boa, and Skyshroud Elite hit hard early, Rancor and Giant Growth push damage through, Bounty of the Hunt provides free combat tricks, and Winter Orb locks the opponent's mana while Stompy keeps swinging."

Presence

0.3%
DECK GUIDE
T3

Storm

Storm Combo

"A mono-blue combo deck that stacks the cost reducers Helm of Awakening and Sapphire Medallion so that Frantic Search, Cloud of Faeries, and Snap untap more lands than their reduced costs demand, turning each into free, mana-positive spells. Powered by Lotus Petal, the deck chains cantrips and refills with Meditate while Merchant Scroll tutors the payoff, inflating the storm count until a single Brain Freeze mills the opponent's entire library in one cast."

Presence

0.3%
DECK GUIDE
T3

Zombie Infestation Aggro

Token Aggro

"Zombie Infestation anchors a discard engine: pitching two cards turns it into a 2/2 Zombie token, while every discard fuels Madness to cast Basking Rootwalla for free and Arrogant Wurm at a discount. Wild Mongrel grows and supplies the discards, and Squee, Goblin Nabob recurs each upkeep as inexhaustible fodder that never costs a card. Survival of the Fittest tutors creatures and feeds the loop, and Cabal Therapy strips interaction so the token-and-Madness assault closes games quickly."

Presence

0.3%
DECK GUIDE

Budget Value

Data-supported performance for cost-conscious players

T2

Ug Madness

Madness Tempo

"UG Madness uses Wild Mongrel and Aquamoeba as discard outlets that trigger Madness, letting Basking Rootwalla return for free and Arrogant Wurm arrive as a 4/4 trampler for two mana. Careful Study and Frantic Search fill the graveyard at speed, fueling Circular Logic as near-free countermagic and charging Roar Of The Wurm as a flashback finisher. Wonder in the graveyard grants the creature base flying, closing games quickly once Daze protects the early tempo."

DECK GUIDE
T2

Moneyball

Mono-Black Aggro-Control

"Moneyball is a disruptive mono-black deck that strips the opponent's hand, then closes with efficient beaters and recurring damage. Dark Ritual powers out early Duress, Cabal Therapy, and Ravenous Rats to tear apart the opposing grip, while Smother, Diabolic Edict, and Snuff Out clear blockers. Hypnotic Specter and Nantuko Shade press the advantage, Graveborn Muse refills the hand, and Cursed Scroll, The Rack, and Funeral Charm grind out the last points against an opponent who can no longer rebuild."

DECK GUIDE
T3

White Weenie

White Weenie

"White Weenie floods the board with efficient one-drops (Savannah Lions, Mother of Runes, and Whipcorder) backed by the evasive shadow creatures Soltari Priest and Soltari Monk, racing to zero while Mother of Runes shields key attackers and Swords to Plowshares clears blockers. Silver Knight adds a first-striking body with protection from red, and Exalted Angel closes games from the air as a late trump. The deck can pivot from pure aggro into a lock, with Crusade pumping its wide board and Armageddon stranding opponents on empty mana while its low curve keeps swinging."

DECK GUIDE
ROGUE

Fluctuator

Cycling Combo

"Fluctuator is a solitaire combo deck that resolves Fluctuator to drop all cycling costs to zero, then chains through Sandbar Merfolk, Pendrell Drake, Keeneye Aven, Primoc Escapee, and Drifting Djinn to dump creatures into the graveyard in a single turn. Songs of the Damned converts every creature there into a burst of black mana, fueling a lethal Drain Life or a Haunting Misery that exiles the pile to drain the opponent out. Its mana base of almost entirely cycling lands keeps the engine consistent while presenting no threats before the combo fires."

DECK GUIDE

The Novelty Lab113 of 113

"Beyond the Tier List lies the fringe. Explore the experimental, the specialized, and the just plain fun rogue strategies of Premodern."

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ROGUE

Angry Elves

Survival Tribal Aggro

"Angry Elves is the red-green Survival of the Fittest build of Elves: Birds of Paradise, Llanowar Elves, and Fyndhorn Elves ramp into Priest of Titania, whose mana scales with every Elf and is multiplied by Gaea's Cradle. That mana powers an explosive Deranged Hermit turn or fuels a Survival of the Fittest toolbox that recurs Squee, Goblin Nabob to tutor at will. Anger gives the whole team haste from the graveyard, and the Goblin Sharpshooter plus Goblin Bombardment package turns the wide board into repeatable removal."

DECK GUIDE
ROGUE

Balancing Tings

Balancing Act Combo

"Balancing Tings is a combo deck that strips its own board to nothing, then casts Balancing Act to force opponents to sacrifice permanents and discard down to its tiny total, wrecking their position for almost no card cost. It self-empties with Lion's Eye Diamond and Lotus Petal, which sacrifice themselves for mana, while Burning Wish fetches extra copies of Balancing Act from outside the game. Quiet Speculation buries Roar of the Wurm to flash back as 6/6 Wurms for the kill, and Orim's Chant locks the opponent out to protect the combo turn."

DECK GUIDE
ROGUE

Black Suicide

Mono-Black Aggro

"Black Suicide is a mono-black hyper-aggressive deck that pays life for speed, using Dark Ritual to power out undercosted, often self-damaging threats like Carnophage, Sarcomancy, Skittering Skirge, and Phyrexian Negator. Evasive Dauthi Slayer and Dauthi Horror deal unblockable damage while Duress clears the way, Bad Moon pumps the team, and Kaervek's Spite serves as a reach finisher."

DECK GUIDE
ROGUE

Broccoli Soup

Discard Aggro

"A hyper-aggressive black-green deck that leans on Dark Ritual to deploy turn-one threats like Carnophage, Sarcomancy, and Dauthi Slayer before the opponent stabilizes. Rancor turns these one-drops into recurring trampling clocks, returning to hand whenever its bearer dies, while Duress and Cabal Therapy strip blockers and removal from the opponent's hand. A light green splash for Call of the Herd supplies flashback token pressure that grinds through sweepers, letting the shell blitz and disrupt at once."

DECK GUIDE
ROGUE

Bug Control

Sultai Control

"BUG (Sultai) Control is a blue-black-green control deck that answers everything and grinds the opponent out of resources. Counterspell, Mana Leak, and Annul protect its plan, Duress strips key cards, and Pernicious Deed, Smother, and Diabolic Edict sweep the board. Accumulated Knowledge, Fact or Fiction, and Lat-Nam's Legacy bury the opponent in cards while Wall of Blossoms stalls and Grizzly Fate provides a recursive, flashback finisher."

DECK GUIDE
ROGUE

Cycling Control

Cycling Control

"Cycling Control is a WR control deck that turns cycling cards into engines via Astral Slide and Lightning Rift, blinking or burning the opponent every time it cycles. It leans on Swords to Plowshares, Wrath of God, and Slice and Dice for board control, recurs Eternal Dragon and Decree of Justice from the graveyard, and uses Renewed Faith and Rune of Protection: Red to survive aggression."

DECK GUIDE
ROGUE

Dream Halls

Enchantment Combo

"Dream Halls is a pure combo deck built around its namesake enchantment, which lets both players cast spells by discarding a matching-color card instead of paying mana. Once Dream Halls resolves, typically cheated into play via Show and Tell, the deck chains Opportunity, Rush of Knowledge, and Meditate to cycle rapidly through the library, each draw spell discarded to cast the next. Intuition finds key pieces and Brain Freeze closes the game by milling the opponent's entire library."

DECK GUIDE
ROGUE

Esper Tog

Aggro-Control

"Esper Tog is a WUB tempo-control deck that pairs Psychatog as its primary finisher with a card-advantage engine of Gush, Accumulated Knowledge, and Portent. Counterspell and Foil defend the Atog, Swords to Plowshares and Meddling Mage handle threats, Mox Diamond accelerates the plan, and Armageddon strands the opponent's lands once Esper Tog is set up to win quickly."

DECK GUIDE
ROGUE

Fires Of Yavimaya

Haste Aggro

"A Gruul aggro deck built around Fires of Yavimaya, an enchantment that grants haste to every creature and can be sacrificed to pump a creature +2/+2. Birds of Paradise and Llanowar Elves accelerate into turn-three Fires, after which threats attack immediately: Blastoderm swings as a 5/5 shroud the turn it lands, Saproling Burst spawns hasty tokens, and Flametongue Kavu clears a blocker as it enters. Lightning Bolt and Call of the Herd supply reach and sustained pressure to collapse life totals fast."

DECK GUIDE
ROGUE

Fluctuator

Cycling Combo

"Fluctuator is a solitaire combo deck that resolves Fluctuator to drop all cycling costs to zero, then chains through Sandbar Merfolk, Pendrell Drake, Keeneye Aven, Primoc Escapee, and Drifting Djinn to dump creatures into the graveyard in a single turn. Songs of the Damned converts every creature there into a burst of black mana, fueling a lethal Drain Life or a Haunting Misery that exiles the pile to drain the opponent out. Its mana base of almost entirely cycling lands keeps the engine consistent while presenting no threats before the combo fires."

DECK GUIDE
ROGUE

Gr Aggro

Survival Toolbox

"Gr Aggro is a red-green Survival of the Fittest midrange-aggro deck that combines beatdown with a toolbox engine. Birds of Paradise and Llanowar Elves ramp into Basking Rootwalla, Wild Mongrel, and Arrogant Wurm, Survival of the Fittest fetches the right threat or Anger for haste, and Lightning Bolt, Grim Lavamancer, and Flametongue Kavu clear blockers while Deranged Hermit and Genesis grind out the late game."

DECK GUIDE
ROGUE

Gw Madness

Madness Aggro

"GW Madness pairs creature discard outlets (Wild Mongrel, Tireless Tribe, and Patrol Hound) with Basking Rootwalla and Arrogant Wurm, whose madness lets them be cast at a reduced cost the moment they hit the bin. Savannah Lions and Swords to Plowshares give it a turn-one beatdown clock backed by clean white removal, while Call of the Herd grinds out recurring tokens through flashback. Glory is discarded naturally into the graveyard, where it can be sacrificed to grant the whole team protection from a color, swinging combat and shielding attackers."

DECK GUIDE
ROGUE

Ill Gotten Gains

Storm Combo

"A storm-adjacent combo deck that loops Ill-Gotten Gains with Dark Ritual and Duress to strip the opponent's hand while building storm count, finishing with Tendrils of Agony or Brain Freeze. Note: Tendrils of Agony was banned in standard Premodern on 2018-01-01, so this storm finish is legal only in Premodern Unchained (Brain Freeze remains a legal finisher)."

DECK GUIDE
ROGUE

Junk

Attrition Midrange

"Junk is a white-black-green midrange attrition deck that grinds opponents down with efficient removal and hand disruption before taking over with card-advantage threats. It leans on Swords to Plowshares, Vindicate, and Pernicious Deed to answer anything, Duress and Cabal Therapy to strip key cards, and Exalted Angel plus Ravenous Baloth as resilient, life-swinging finishers. Call of the Herd and Gerrard's Verdict round out the value engine."

DECK GUIDE
ROGUE

Mono White Aggro

White Weenie

"Mono White Aggro is a fast, resilient weenie deck that curves out efficient one- and two-drops like Savannah Lions, Soltari Priest, and Silver Knight, many with evasion or protection from colors. Mother of Runes shields its creatures while Swords to Plowshares clears blockers, Crusade pumps the team, and Worship plus Exalted Angel give it a strong defensive and lifegain back end against other aggressive decks."

DECK GUIDE
ROGUE

Mud

Artifact Prison

"MUD is a colorless artifact prison deck that ramps with Metalworker, Thran Dynamo, and Mind Stone to power out lock pieces well ahead of schedule. Winter Orb, Tangle Wire, and Sphere of Resistance strangle the opponent's mana while the deck's own artifact accelerants keep it producing under the lock, and Smokestack and Mishra's Helix grind away whatever survives. From that prison it closes with hard-hitting colorless threats: Karn, Silver Golem, Masticore, and Triskelion, with Powder Keg, Ensnaring Bridge, and Black Vise rounding out its control."

DECK GUIDE
ROGUE

Parfait

Draw-Go Control

"Parfait is a white-based control deck built on the Land Tax and Scroll Rack engine, which fixes every draw to dig for answers while Sylvan Library and Ivory Tower bury opponents in extra cards and life. Enlightened Tutor assembles a toolbox of Zuran Orb, Seal of Cleansing, and Aura of Silence, with Mox Diamond accelerating the setup. Swords to Plowshares and Armageddon clear the board and lock opponents off their mana, while Gaea's Blessing shuffles the graveyard back to prevent decking. Oath of Druids cheats Ancestor's Chosen into play as a lifegain finisher. Note: Land Tax was banned in standard Premodern on 2023-07-15, so this engine is legal only in Premodern Unchained."

DECK GUIDE
ROGUE

Pox

Discard Attrition

"Pox is a symmetrical resource-denial engine that strips lands, creatures, and cards in hand simultaneously, then breaks parity with threats immune to its own punishment. Duress, Cabal Therapy, and Ravenous Rats hollow out the opponent's hand before Pox fires, while Bottomless Pit and Funeral Charm sustain attrition across subsequent turns. Cursed Scroll and The Rack close the game once resources are exhausted, and Nether Spirit or Skittering Skirge supply damage that shrugs off the deck's own sacrifice effects."

DECK GUIDE
ROGUE

Rb Goblins

Tribal Aggro

"Rb Goblins is a black-red tribal aggro deck that pairs the explosive Goblin core with black removal for a more interactive build. Goblin Lackey cheats threats into play, Goblin Warchief discounts and hastes the team, and Goblin Ringleader plus Goblin Matron refill and tutor, while Siege-Gang Commander and Gempalm Incinerator provide reach. The black splash adds Terminate and Smother to kill blockers and key creatures the mono-red version cannot answer."

DECK GUIDE
ROGUE

Stasis Oath

Stasis Combo Lock

"Stasis Oath is a blue-based prison-combo deck that locks the opponent out with Stasis and then wins through Oath of Druids. It uses Gush and free counters like Daze, Foil, and Thwart to protect a Stasis lock, while Black Vise punishes the opponent's stranded hand. Oath of Druids cheats Akroma, Angel of Wrath into play to close, and Chain of Vapor plus Gaea's Blessing keep the deck flexible and decking-proof."

DECK GUIDE
ROGUE

Super Gro

Aggro-Control

"Super Gro is a WUG tempo deck that pairs cheap card-advantage and protection spells with snowballing threats Quirion Dryad and Mystic Enforcer. Free spells like Gush and Daze plus Mox Diamond enable explosive turns while Swords to Plowshares, Counterspell, and Meddling Mage protect the threats, and Armageddon strands the opponent's lands once Super Gro is ahead on board."

DECK GUIDE
ROGUE

Survival Infestation

Graveyard Combo

"Survival Infestation is a self-sustaining discard engine built around Survival of the Fittest, using Squee, Goblin Nabob and Krovikan Horror as perpetually recurring fuel to feed Zombie Infestation, manufacturing an endless stream of 2/2 Zombie tokens. Wild Mongrel and Arrogant Wurm apply pressure while the engine assembles, with Basking Rootwalla arriving free off madness. Cabal Therapy loops on Squee's returns to shred hands, and Genesis recycles any creature the deck needs back from the graveyard, keeping the engine resilient to disruption."

DECK GUIDE
ROGUE

The Solution Uw

Hatebear Tempo

"The Solution UW is a white-blue tempo deck that backs disruptive creatures with Armageddon. Meddling Mage, Mother of Runes, and Silver Knight pressure the board while Swords to Plowshares, Counterspell, Mana Leak, Memory Lapse, and Prohibit hold the line, and Weathered Wayfarer fixes mana before Armageddon strands the opponent."

DECK GUIDE
ROGUE

Tireless Tribe

One-Shot Combo

"Tireless Tribe is a graveyard-fueled combo deck that kills in one swing: Wild Mongrel and Tireless Tribe act as discard outlets to dump the hand, and Tireless Tribe's own discard ability inflates its toughness before About Face swaps power and toughness for a lethal attacker. Quiet Speculation accelerates the plan by tutoring flashback cards like Roar of the Wurm, Deep Analysis, and Ray of Revelation straight into the graveyard, while Glory grants protection to push the attacker through. When the kill stalls, Roar of the Wurm, Call of the Herd, and Arrogant Wurm carry a resilient beatdown plan backed by Circular Logic."

DECK GUIDE
ROGUE

Ub Zombie Infestation Control

Draw-Go Control

"Ub Zombie Infestation Control is a Grixis-leaning blue-black control deck that grinds out card advantage and wins with a discard-fueled token engine. Gush, Accumulated Knowledge, and Deep Analysis refill the hand while Counterspell, Foil, and Forbid protect the plan and Duress strips key cards. Zombie Infestation turns excess cards into a clock, Squee, Goblin Nabob provides endless discard fodder, Wonder grants flying from the graveyard, and Psychatog serves as a backup finisher."

DECK GUIDE
ROGUE
Banned card

Ubw Tide A Tog

Land Denial Control

"Ubw Tide A Tog is a UR control deck built around Parallax Tide land denial and Stifle interaction, despite the name it runs primarily blue and red. Counterspell, Mana Leak, and Stifle deny the opponent's spells and abilities, Chain of Vapor and Powder Keg reset the board, Parallax Tide strips the opponent's lands, and Fact or Fiction plus Accumulated Knowledge bury them in card advantage. Note: Parallax Tide was banned in standard Premodern on 2026-01-18, so this lock is legal only in Premodern Unchained."

DECK GUIDE
ROGUE

Uw Flippi

Hatebear Tempo

"UW Flippi is a white-blue tempo-control deck built around Exalted Angel, often flipped face-up from morph, backed by a hatebear suite of Meddling Mage, Mother of Runes, and Silver Knight. It defends its threats with Swords to Plowshares, Memory Lapse, and Mana Leak, generates card advantage from Standstill and Fact or Fiction, and uses Weathered Wayfarer plus Armageddon to grind out the mana base."

DECK GUIDE
ROGUE

Uw Midrange

Hatebears Midrange

"A white-blue hatebears deck that deploys Mother of Runes, Meddling Mage, and Silver Knight to build a protected, disruptive creature board, then uses Standstill against reactive opponents or Armageddon to strand them without mana once the creatures are down. Weathered Wayfarer rebuilds the land count after Armageddon while the clock keeps ticking, and Exalted Angel closes as a morph that dodges early removal before flipping for a life-gain buffer. Mana Leak and Memory Lapse buy the time the lock needs."

DECK GUIDE
ROGUE

Uw Tron

Tron Control

"UW Tron is a blue-white control deck built around the Urza's Mine, Power Plant, and Tower lands, using Chromatic Sphere and Skycloud Egg to fix colors and assemble the Tron mana. It defends with Swords to Plowshares, Wrath of God, Masticore, and a dense countersuite of Miscalculation, Prohibit, and Power Sink, then closes by pouring huge Tron mana into Decree of Justice and Stroke of Genius."

DECK GUIDE
ROGUE

Uwb Control

Esper Control

"Uwb Control pairs proactive hand disruption via Duress and Meddling Mage with reactive permission from Mana Leak and Counterspell, shaping what threats ever need answering. Shadowmage Infiltrator and Fact or Fiction sustain card advantage through the midgame while Swords to Plowshares and Vindicate handle anything that resolves, and Mother of Runes shields the creatures doing the work. Exalted Angel closes as an evasive, life-gaining finisher once the opponent's resources are exhausted."

DECK GUIDE
ROGUE

Uwg Control

Bant Control

"A blue-white permission deck splashing green almost solely for Gaea's Blessing, which shuffles the graveyard back into the library to recur spent answers and make decking impossible while feeding repeat castings of Accumulated Knowledge and Fact or Fiction for relentless card advantage. Counterspell, Mana Leak, Prohibit, and Foil protect the plan, Swords to Plowshares and Wrath of God erase creatures, and Decree of Justice closes the game, cycled at the opponent's end step for a swarm of Soldier tokens or hardcast for 4/4 Angels."

DECK GUIDE
ROGUE

Zombies

Tribal Aggro

"A black tribal aggro deck that floods the board with cheap undead (Carnophage, Sarcomancy, and Withered Wretch backed by Dark Ritual) then pumps them with Lord of the Undead and Bad Moon. Lord of the Undead also returns fallen Zombies from the graveyard to hand, giving the deck unusual resilience for its speed. When combat stalls, Shepherd of Rot and Gempalm Polluter convert that board presence into direct life loss, opening two overlapping paths to victory that are hard to defend against at once."

DECK GUIDE
ROGUE

4C Survival Welder

"4C Survival Welder is a UG-based (splashing white and red via Birds of Paradise and City of Brass) Survival of the Fittest toolbox with Natural Order and prison elements. Mana dorks like Birds of Paradise and Llanowar Elves power out Survival, which tutors threats and answers, while Opposition and Tangle Wire tap the opponent down and Squee, Goblin Nabob provides free discard fodder."

DECK GUIDE
ROGUE

4C Threshold

Threshold Tempo

"4C Threshold is a blue-based tempo deck that backs cheap, oversized threshold creatures with hard counters and a Winter Orb soft lock. Nimble Mongoose and Werebear become huge once the graveyard fills, while Daze, Counterspell, Portent, and Gush protect them and refuel, and Fire // Ice handles small creatures and draws cards."

DECK GUIDE
ROGUE

5 Color Control

Five-Color Control

"A control deck built around the synergy between Rampant Growth and Global Ruin: accumulate basic lands across all five types, then wipe opponents off the mana base while remaining fully operational. Evasive Action serves as near-free countermagic once the domain is assembled, Pernicious Deed and Swords to Plowshares handle whatever slips through, and Gaea's Blessing loops the graveyard back to sustain the long game. Decree of Justice closes out from a stable position, while Burning Wish provides access to a toolbox sideboard for any situation."

DECK GUIDE
ROGUE

5C Aggro

Five-Color Goodstuff Aggro

"5C Aggro is a five-color good-stuff tempo deck that plays the most efficient creatures and answers across all colors off a rainbow mana base. Meddling Mage, Mother of Runes, and Savannah Lions pressure the board, Call of the Herd and Lightning Angel add resilient threats, and Lightning Bolt, Swords to Plowshares, Fire // Ice, and Duress provide flexible interaction."

DECK GUIDE
ROGUE

About Face

One-Shot Combo

"About Face is a WURG tempo-combo deck that turns a high-toughness creature into a one-shot kill. Tireless Tribe pumps its own toughness for free, and About Face swaps that creature's power and toughness for a sudden lethal attacker, while Quiet Speculation tutors Roar of the Wurm and Deep Analysis into the graveyard for flashback value. Meddling Mage, Swords to Plowshares, Circular Logic, and Wild Mongrel back it up with disruption and resilient bodies."

DECK GUIDE
ROGUE

Black Land Loss

Mono-Black Land Destruction

"Black Land Loss is a mono-black land-destruction prison deck that strips the opponent's mana and grinds them out. Dark Ritual powers out early Rancid Earth, Rain of Tears, and Icequake to blow up lands, Braids, Cabal Minion forces ongoing sacrifices, and Smother plus Phyrexian Arena handle creatures and refuel."

DECK GUIDE
ROGUE

Boros Goblins

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DECK GUIDE
ROGUE

Cephalid Breakfast

Reanimator Combo

"Cephalid Breakfast mills its entire library in one turn by repeatedly redirecting damage to Cephalid Illusionist with Nomads en-Kor, or by activating Hermit Druid with no basic lands, then reanimates a lethal Sutured Ghoul that gains haste from a Dragon Breath already in the graveyard for an immediate swing. Eladamri's Call tutors either mill engine, while Reanimate, Exhume, and Shallow Grave give redundant reanimation paths. Cabal Therapy and Duress strip interaction before the combo turn, giving it a disruptive shell that sets it apart from pure glass-cannon reanimator decks."

DECK GUIDE
ROGUE

Colorless Stax

Artifact Stax

"Colorless Stax is an artifact prison deck that powers out fast mana from Ancient Tomb, City of Traitors, and Thran Dynamo (often via Metalworker) to deploy lock pieces ahead of the opponent. Tangle Wire, Sphere of Resistance, Winter Orb, and Smokestack strangle the opponent's resources while Karn, Silver Golem, Masticore, and Black Vise close out the game."

DECK GUIDE
ROGUE

Counter Rebels

Rebel Tempo

"Counter Rebels is a UW tempo deck that pairs the Rebel toolbox with permission and removal. Ramosian Sergeant and Defiant Falcon chain up the curve to fetch Lin Sivvi, Defiant Hero, while Whipcorder, Mother of Runes, Counterspell, Mana Leak, and Swords to Plowshares protect the engine and clear blockers."

DECK GUIDE
ROGUE

Darigaaz Midrange

Jund Midrange

"Darigaaz Midrange is a black-red-green (Jund) disruptive midrange deck that pairs hand attack and removal with resilient, value-driven threats. Duress and Cabal Therapy strip key cards, Terminate, Lightning Bolt, and Smother clear creatures, and Sylvan Library fuels card advantage. Call of the Herd, Ravenous Baloth, and Tempting Wurm provide a sticky, hard-hitting clock backed by Grim Lavamancer and Cursed Scroll reach."

DECK GUIDE
ROGUE

Doomsday

Doomsday Combo

"Doomsday accelerates through Dark Ritual, Lotus Petal, and Lion's Eye Diamond to resolve Doomsday early, replacing the library with a bespoke five-card pile built to win on the spot. Future Sight powers the pile as a draw engine, casting Chromatic Sphere and Darkwater Egg off the top to chain through the stack while generating mana, and Lim-Dûl's Vault doubles as a Doomsday tutor and a pile-arranging tool that survives partial disruption. Duress and Abeyance strip interaction and clear the way before the deck combos off."

DECK GUIDE
ROGUE

Draco Explosion

Burn Combo

"Draco-Explosion is a black-red disruption-combo deck that burns the opponent out with a single huge spell. It strips the hand with Duress, Cabal Therapy, and Hypnotic Specter, then uses Insidious Dreams to stack Draco on top of the library and fires Erratic Explosion to deal sixteen damage. Lightning Bolt, Terminate, and Grim Lavamancer cover the early game while Phyrexian Arena and Scroll Rack keep the pieces coming."

DECK GUIDE
ROGUE

Finkula

WUB Midrange

"Finkula is a WUB control-tempo deck that pairs evasive card-advantage creatures with disruption and removal. Shadowmage Infiltrator (Finkel) draws extra cards on connection, Duress and Meddling Mage attack the opponent's hand and key spells, and Swords to Plowshares, Vindicate, Mana Leak, and Fact or Fiction handle threats and refuel."

DECK GUIDE
ROGUE

Food Chain Elves

Elf Combo-Aggro

"Food Chain Elves is a black-green Elf combo-aggro deck that floods the board with mana Elves and converts them into explosive, often lethal, turns. Fyndhorn Elves, Llanowar Elves, and Priest of Titania generate huge mana, while Quirion Ranger and Wirewood Symbiote re-use creatures for extra value, and Sylvan Messenger refills the hand with more Elves. Deranged Hermit and Elvish Champion turn the swarm into a fast kill."

DECK GUIDE
ROGUE

Gamekeeper

Oath Reanimator Combo

"Gamekeeper is a green-based reanimator combo deck that abuses Gamekeeper's death trigger: when it dies it digs through your library and puts the first creature it hits directly into play, sidestepping the mana cost entirely. The deck pairs that engine with Oath of Druids, which flips a creature into play for free when an opponent has more creatures, and an artifact-and-spell shell of Lotus Petal, Lion's Eye Diamond, Claws of Gix, and Altar of Dementia that lets it sacrifice Gamekeeper at instant speed and stock the graveyard. Intuition assembles the right pieces, Animate Dead and Dance of the Dead recur whatever lands in the bin, and a Duress plus Cabal Therapy disruption package clears the way so the combo resolves before the opponent can answer it."

DECK GUIDE
ROGUE

Gamekeeper Rock

Rock Toolbox

"This black-green midrange toolbox grinds opponents down with Duress and Cabal Therapy while Pernicious Deed sweeps the board and Vendetta and Innocent Blood pick off key creatures. Its payoff is Gamekeeper, who when sacrificed digs out and cheats fatties like Phantom Nishoba into play, supported by Call of the Herd for pressure and Rampant Growth for ramp. Living Wish stitches the singleton package together, tutoring the right creature or land each matchup demands."

DECK GUIDE
ROGUE

Greater Good

Enchantment Combo

"Greater Good is a WBG combo deck that uses Academy Rector as a tutor engine to fetch and deploy game-winning enchantments. The core loop sacrifices Phyrexian Dreadnought to Greater Good for cards, or uses Pandemonium and Saproling Burst for a one-shot kill, with Cabal Therapy, Duress, Dark Ritual, Lotus Petal, and Elvish Spirit Guide protecting and accelerating the combo."

DECK GUIDE
ROGUE

Gw Aggro

GW Beatdown

"Gw Aggro is a Green-White beatdown deck that curves efficient threats into hard-to-answer haymakers, backed by white's premium removal. Birds of Paradise and Wall of Blossoms accelerate and stabilize, Call of the Herd and Anurid Brushhopper provide resilient bodies, and Swords to Plowshares plus Seal of Cleansing keep the opposing board clear."

DECK GUIDE
ROGUE

Gw Terrageddon

Land Destruction Prison

"GW Terrageddon is a green-white midrange-prison deck that fuses fast mana with land destruction to strand opponents on a broken board. It accelerates out Sylvan Library and a quick threat like Terravore or an Oath of Druids-fetched Exalted Angel, then resets the game with Armageddon or Cataclysm while keeping its own clock alive. Swords to Plowshares and Seal of Cleansing handle whatever the opponent manages to deploy."

DECK GUIDE
ROGUE

Gw Threshold

Threshold Aggro

"Gw Threshold is a Green-White tempo-aggro deck that pairs cheap threshold creatures with Swords to Plowshares and Armageddon to lock opponents off their mana. Nimble Mongoose, Werebear, and Mystic Enforcer become oversized for almost no mana once the graveyard fills via Mulch, Careful self-mill, and cantrips, while Wild Mongrel and Call of the Herd round out a fast, resilient board."

DECK GUIDE
ROGUE

Jeskai Midrange

Jeskai Midrange

"Jeskai Midrange is a White-Blue-Red tempo-midrange deck built on efficient creatures and a burn-and-removal suite. Lightning Angel and Exalted Angel are evasive, life-swinging threats, Mother of Runes protects them, Meddling Mage disrupts key spells, and Swords to Plowshares, Lightning Bolt, and Fire // Ice keep the board clear."

DECK GUIDE
ROGUE

Lands

Land Engine

"Lands is a green-blue-white engine deck that turns extra land drops into card advantage: Exploration lets it play multiple lands a turn while Horn of Greed draws a card for each one. Scroll Rack and Gaea's Blessing sculpt draws and recycle the graveyard into the library, fueling Gush, Impulse, Time Warp, and Enlightened Tutor. Oath of Druids cheats Spike Weaver into play to fog the board, and Counterspell, Mana Leak, Capsize, and Swords to Plowshares protect the engine until it buries the opponent in resources."

DECK GUIDE
ROGUE

Lightning Rift

Enchantment Control

"This red-white control deck uses Academy Rector and Enlightened Tutor to find Form of the Dragon and Burning Sands, turning Form of the Dragon into a recurring five-damage clock that locks the ground while Burning Sands strips opponents of lands every time a creature dies. Pyroclasm, Slice and Dice, and Desolation Giant sweep the board, and Pillage and Lightning Bolt pick off threats and mana to buy time. Varchild's War-Riders and the recursive Eternal Dragon then close out the game."

DECK GUIDE
ROGUE

Lll

Land Destruction Midrange

"Lll is a mono-green land-destruction ramp deck that uses fast mana to deny the opponent's lands while deploying efficient beaters. Llanowar Elves, Fyndhorn Elves, and Wall of Roots accelerate into Thermokarst, Winter's Grasp, and Creeping Mold to blow up lands, while Blastoderm, Argothian Wurm, and Tangle Wire lock down and close the game."

DECK GUIDE
ROGUE

Merfolks

Tribal Tempo

"Merfolks locks the board with Winter Orb, then attacks through the stall: Tidal Warrior turns any land into an Island on command, so Lord of Atlantis's islandwalk makes the team universally evasive no matter what the opponent plays. Gush returns Islands for free card draw to keep the deck flowing under its own Winter Orb, Merfolk Looter and Portent dig for the pieces, and Waterfront Bouncer taps to bounce blockers out of the way. Daze and Foil protect the lock without spending mana, while some builds pair Phyrexian Dreadnought with Stifle to land a 12/12 that closes games before the opponent untaps."

DECK GUIDE
ROGUE

Mono B Clerics

Cleric Combo

"Mono B Clerics is a tribal combo deck built around Dark Supplicant, which taps three Clerics to drop Scion of Darkness straight into play ahead of curve, backed by a life-drain engine of Cabal Archon and Rotlung Reanimator. Rotlung Reanimator turns every dying Cleric into a 2/2 Zombie, so Cabal Archon can repeatedly sacrifice a Cleric to drain the opponent for two while the board reloads. Dark Ritual and Priest of Gix supply explosive early mana, and Cabal Therapy strips interaction before the kill turn."

DECK GUIDE
ROGUE

Mono Black Rack

Discard Prison

"A discard-focused prison deck that shreds the opponent's hand with Stupor, Duress, and Stupor, then punishes an empty hand with The Rack for persistent damage."

DECK GUIDE
ROGUE

Mono Red Control

Mono-Red Control

"Mono Red Control is a land-heavy red deck that wins through attrition rather than a fast clock. Lightning Bolt, Incinerate, Firebolt, and the sweepers Slice and Dice, Starstorm, and Pyroclasm keep the board clear, Pillage and Wasteland attack mana, and Nevinyrral's Disk plus recurring Shard Phoenix and Hammer of Bogardan provide inevitability."

DECK GUIDE
ROGUE

Mono White Control

Mono-White Control

"Mono White Control is a colorless-mana control deck that grinds out inevitability with Eternal Dragon and Decree of Justice. Swords to Plowshares and Wrath of God handle creatures, Cursed Scroll provides repeatable removal and reach, Mind Stone and Thran Dynamo ramp into expensive payoffs, and Eternal Dragon's plainscycling ensures the deck never floods or runs dry."

DECK GUIDE
ROGUE

Mr T

Devastating Dreams Aggro

"Mr T is a Lands-fueled aggro deck built around Terravore, a Lhurgoyf whose power and toughness equal every land in all graveyards. Mox Diamond and Mulch dump lands into the bin, then Devastating Dreams discards the hand and blows up lands symmetrically, leaving an oversized Terravore alone on a scorched board. Sylvan Library refills the hand and Burning Wish fetches the right answer, while Werebear and Nimble Mongoose ride threshold and Vindicate, Swords to Plowshares, and Lightning Bolt clear the way."

DECK GUIDE
ROGUE

Mud Stax

Artifact Prison

"This colorless artifact prison deck explodes Metalworker and Thran Dynamo into a wall of resource denial, dropping Winter Orb, Tangle Wire, Smokestack, and Sphere of Resistance to strand opponents under tapped-down lands and ever-climbing taxes. Mishra's Helix and Black Vise punish the stumbling, while Masticore, Powder Keg, and Karn, Silver Golem grind through the wreckage to close out a soft-locked board."

DECK GUIDE
ROGUE

Nic Fit

BG Midrange Toolbox

"Nic Fit sacrifices Veteran Explorer to the flashback cost of Cabal Therapy, killing the Explorer to ramp both players with basic lands while stripping the opponent's hand, then converts that mana into threats too large to answer. Wall of Blossoms and Sylvan Library smooth the draw, and Pernicious Deed sweeps everything cheaper than the deck's own finishers. Ravenous Baloth, Deranged Hermit, and Krosan Tusker apply pressure, while Diabolic Intent fetches answers and Recurring Nightmare or Living Death rebuild from the graveyard."

DECK GUIDE
ROGUE

Oathclysm

Oath-Cataclysm Prison

"Oathclysm is a GW prison-control deck that combines Oath of Druids, which cheats Exalted Angel into play, with mass land destruction in Cataclysm to strand the opponent under a resource lock. Terravore grows huge off the graveyard's lands while Sphere of Resistance taxes the opponent, Sylvan Library and Enlightened Tutor find the pieces, and Swords to Plowshares keeps the board clear."

DECK GUIDE
ROGUE

Pande Burst

Replenish Enchantment Combo

"Pande Burst is a UWRG enchantment combo deck that wins out of the graveyard with Replenish. Intuition and Careful Study dump Pandemonium and Saproling Burst into the yard, then Replenish returns them at once: Saproling Burst makes a swarm of tokens whose enters-the-battlefield triggers feed Pandemonium for a lethal burst of direct damage."

DECK GUIDE
ROGUE

Pattern Of Rebirth

Sacrifice Combo

"Pattern of Rebirth is a WBG sacrifice-combo deck that fetches and recurs Akroma, Angel of Wrath as a finisher. Birds of Paradise ramps, Cabal Therapy and Academy Rector enable sacrifice synergies, Pattern of Rebirth on a doomed creature tutors out Akroma, and Recurring Nightmare plus Pernicious Deed give the deck a grindy toolbox."

DECK GUIDE
ROGUE

Pattern Rector

""

DECK GUIDE
ROGUE

Rakdos Midrange

BR Disruptive Midrange

"Rakdos Midrange is a BR disruptive aggro-control deck that strips the opponent's hand with Duress and Cabal Therapy, then applies pressure with efficient threats like Hypnotic Specter and Blazing Specter. Removal such as Terminate, Lightning Bolt, and Smother clears blockers while Dark Ritual accelerates out early Specters and The Rack plus Lavaborn Muse punish the empty hands left behind."

DECK GUIDE
ROGUE

Rebels

Tribal Aggro

"Rebels builds its board through a self-fetching creature chain: Ramosian Sergeant and Defiant Falcon tutor Rebels directly onto the battlefield, cascading up the curve to Lin Sivvi, Defiant Hero, who recurs spent Rebels from the graveyard and finds finishers like Ramosian Sky Marshal and Jhovall Queen. Whipcorder taps down attackers and blockers at instant speed, while Mother of Runes and Swords to Plowshares protect the chain. Every untapped mana becomes board presence without spending a card, a mono-white engine of incremental inevitability."

DECK GUIDE
ROGUE

Rg

""

DECK GUIDE
ROGUE

Rg Zoo

Burn Aggro

"RG Zoo deploys the format's most efficient beaters, Jackal Pup, Wild Mongrel, and River Boa, and clears the path with a deep burn suite: Lightning Bolt, Incinerate, Seal of Fire, and Fireblast for free reach off two sacrificed Mountains. Grim Lavamancer exiles pairs of graveyard cards to throw two more damage at any target each turn, and Sylvan Library refills the hand with fresh threats. The plan is raw speed and redundancy, racing opponents before they stabilize."

DECK GUIDE
ROGUE

Rw Goblins

Goblins

"RW Goblins (Boros Goblins) is Premodern's goblin tribal aggro deck: a red core of explosive one- and two-drops with a light white splash for Disenchant and a cleaner manabase. Goblin Lackey is the nut draw, connecting on turn one to cheat Siege-Gang Commander or Goblin Ringleader onto the battlefield ahead of schedule. Goblin Warchief gives the team haste and makes every goblin cost one less, and Goblin Piledriver - protection from blue - turns a developed board into a lethal alpha strike that counterspell decks cannot interact with profitably. Goblin Ringleader refills the hand four cards at a time, Goblin Matron tutors the exact goblin the situation needs, and Gempalm Incinerator cycles for damage scaled to your goblin count. Mogg Fanatic and Goblin Sharpshooter pick off X/1s and blockers, while Siege-Gang Commander adds bodies, a sacrifice outlet, and reach to close games. The white splash - on Battlefield Forge and City of Brass - buys Disenchant for problem artifacts and enchantments, and Wasteland keeps greedy nonbasic manabases honest."

DECK GUIDE
ROGUE

Slivers

Tribal Aggro

"Slivers is a tribal aggro deck whose engine is Crystalline Sliver, which grants every Sliver shroud and turns off targeted removal while the team grows. Muscle Sliver and Blade Sliver pump the board, Winged Sliver hands the hive flying, and Mox Diamond accelerates the early curve. The deck overwhelms quickly through the air, using Swords to Plowshares to clear blockers and Hibernation Sliver to pay life and bounce a threatened Sliver out of a sweeper, while Acidic Sliver converts spare bodies into reach and removal."

DECK GUIDE
ROGUE

Sneak Attack

Sneak Attack Combo

"Sneak Attack puts a fat creature from hand onto the battlefield for a single red mana, granting it haste before sacrificing it at the next end step, turning a one-mana activation into an immediate alpha strike. Orcish Lumberjack and Tinder Wall accelerate Sneak Attack out as early as turn two, while Survival of the Fittest tutors the right body for the moment and recurs Squee, Goblin Nabob as endless discard fuel. Dragon Tyrant, Phantom Nishoba, Nicol Bolas, and Crater Hellion each close the game differently, hitting hard, draining life, or sweeping the board."

DECK GUIDE
ROGUE

Survival Rock

Survival Toolbox

"Survival Rock is a BG midrange toolbox deck powered by Survival of the Fittest, which tutors any creature for the situation off a discarded card. Birds of Paradise and Wall of Blossoms ramp and stall while Genesis and Squee, Goblin Nabob provide endless recursion, and disruptive creatures like Mesmeric Fiend, Bone Shredder, and Withered Wretch grind the opponent down."

DECK GUIDE
ROGUE

Terradreams

Dreams Threshold Aggro

"Terradreams is a Red-Green deck that turns Devastating Dreams into a one-sided sweeper backed by graveyard-fueled threats. Mulch and Mox Diamond stock the yard and ramp, Werebear, Nimble Mongoose, and Terravore grow off lands and threshold, and Devastating Dreams plus Lightning Bolt wreck the opponent's board and mana while your resilient creatures survive."

DECK GUIDE
ROGUE

Terraggedon

Land Destruction Prison

""

DECK GUIDE
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Tradewind Survival

Survival Toolbox

"Tradewind Survival is a URG Survival of the Fittest control deck built around Tradewind Rider tempo and value creatures. Birds of Paradise and Llanowar Elves accelerate into Survival of the Fittest, which fetches Wall of Roots, Spike Feeder, and Uktabi Orangutan, while Tradewind Rider bounces the opponent's permanents and Genesis plus Squee, Goblin Nabob grind out inevitable card advantage."

DECK GUIDE
ROGUE

Turbo Lands

Land Combo Engine

"A relentless engine deck that abuses Exploration and Horn of Greed to churn through the library and flood the board with lands. It ultimately buries opponents under extra turns with Time Warp or overwhelming card advantage."

DECK GUIDE
ROGUE

Ub Stiflenought

Stiflenought Tempo

"Ub Stiflenought is a blue-black tempo-combo deck that cheats out a 12/12 Phyrexian Dreadnought and stops it from sacrificing itself. Stifle and Vision Charm counter or fizzle the Dreadnought's enters-the-battlefield trigger, while Gush, Opt, and Portent dig and Counterspell, Foil, and Daze defend the threat. The black splash adds Duress for proactive disruption, Smother as removal, and Psychatog plus Lim-Dul's Vault for a resilient backup plan."

DECK GUIDE
ROGUE

Wake Control

Ramp Control

"A white-blue-green permission deck that pairs a full suite of counterspells, Swords to Plowshares, and Wrath of God with the enchantment Mirari's Wake, which doubles all mana produced and pumps every creature. Once Wake lands, Decree of Justice scales from a cycling token-maker into a hard-cast army of angels, ending the game on the spot while Counterspell, Mana Leak, and Absorb hold the line. Gaea's Blessing recycles key spells back into the library, giving the deck near-inexhaustible staying power in the long grind that defines control mirrors."

DECK GUIDE
ROGUE

White Control

Mono-White Control

"A white midrange-control deck that backs efficient creatures with disruption and a token engine. Savannah Lions, Soltari Champion, Whipcorder, and Mother of Runes apply early pressure while Battle Screech and Decree of Justice flood the board, and Exalted Angel and Eternal Dragon supply recurring late-game inevitability. Swords to Plowshares, Parallax Wave, and Wrath of God control the board, Seal of Cleansing answers artifacts and enchantments, and Armageddon locks in a lead by stranding the opponent on a wrecked mana base."

DECK GUIDE
ROGUE

Wildfire

Wildfire Ramp

"Wildfire is a mono-red artifact-ramp deck that accelerates into a Wildfire sweep and big threats that survive it. Fire Diamond, Thran Dynamo, and Mind Stone power out fast mana, then Wildfire destroys lands and small creatures while Covetous Dragon, Masticore, and Karn, Silver Golem remain to close the game."

DECK GUIDE
ROGUE

Wwr

White-Red Aggro

"This white-based aggro deck splashes red to back fast beaters like Silver Knight, whose first strike and protection from red make it hard to deal with, alongside the shadow-evasive Soltari Priest, with Mother of Runes shielding them and Exalted Angel stabilizing into the late game. Swords to Plowshares, Lightning Bolt, and Earthquake clear blockers and finish opponents, while Tithe fetches a land to support the splash and Enlightened Tutor finds Seal of Cleansing or other answers. The plan is fast, resilient pressure with disruption on the side."

DECK GUIDE
ROGUE

Zombie Infestation

Graveyard Combo Control

"Zombie Infestation turns a flooded hand into a stream of 2/2 Zombie tokens, fueled by Squee, Goblin Nabob, which returns from the graveyard every upkeep so the discard outlet never runs dry. Krovikan Horror loops back to hand and pings for one each time a creature is discarded, adding reusable fodder, while Wonder in the graveyard grants every token flying for a decisive air assault. A blue-black control shell of Counterspell, Foil, and Forbid, its buyback paid with surplus Squee, Goblin Nabob, plus Intuition, Accumulated Knowledge, Gush, and Deep Analysis sculpts the hand and stalls until the swarm flies over for lethal."

DECK GUIDE
ROGUE

4C Control

Four-Color Control

"A sacrifice-engine control deck that uses Cabal Therapy to deliberately kill Veteran Explorer (ramping both players' mana while stripping the opponent's hand) and Academy Rector, which fetches Decree of Silence to counter the opponent's spells for as long as its depletion counters last. Pernicious Deed and Swords to Plowshares manage the board through the midgame, while Krosan Tusker and Fact or Fiction generate card advantage, and Gaea's Blessing loops the graveyard to prevent decking and sustain the engine indefinitely."

DECK GUIDE
ROGUE

5C Green

5-Color Green Midrange

"Built on Birds of Paradise and Llanowar Elves, this green-based five-color midrange deck splashes every color to pair the best removal and counters, leaning on Swords to Plowshares, Lightning Bolt, Fire // Ice, and Mana Leak. Its threats arrive fast and resilient through Call of the Herd, Phyrexian Negator, and a Rancor-carried beater, while Sylvan Library refills the hand and Winter Orb strands opponents short on mana the accelerators already supply."

DECK GUIDE
ROGUE

Abzan Aggro

Abzan Aggro

"This White-Black-Green beatdown deck floods the board with efficient one-drops like Carnophage, Savannah Lions, Skyshroud Elite, and Sarcomancy, then pushes them past blockers with the trampling Rancor and the flexible Wax // Wane. River Boa and Call of the Herd add resilient, recursive pressure while Duress and Vindicate strip away defenses, and Cursed Scroll closes games once the early swarm runs out of gas."

DECK GUIDE
ROGUE

Battle Of Wits

Battle of Wits Combo

"This control deck runs an oversized library purely to turn Battle of Wits into an instant win, then bends its whole game plan toward resolving it. Academy Rector and Enlightened Tutor assemble the engine while Intuition, Quiet Speculation, Deep Analysis, and Cunning Wish bury opponents in card advantage. Birds of Paradise accelerates, and Meddling Mage, Duress, and Cabal Therapy strip away the answers before the combo lands."

DECK GUIDE
ROGUE

Bg

Reanimator Combo

"This black-green reanimator deck stocks its graveyard with Buried Alive and self-discard from Putrid Imp and Undead Gladiator, then sweeps the board and returns everything at once with Living Death. Laquatus's Champion and Twisted Abomination deliver the killing blow, while Cabal Therapy, Duress, and Diabolic Intent tear apart the opponent's hand and tutor up the engine, and Phyrexian Arena keeps the cards flowing."

DECK GUIDE
ROGUE

Bw Goblins

""

DECK GUIDE
ROGUE

Dimir Stiflenought

Stifle Tempo

"Dimir Stiflenought is a blue-black tempo-combo deck built around cheating Phyrexian Dreadnought into play. It drops the 12/12 and uses Stifle or Vision Charm to counter the Dreadnought's sacrifice trigger, then protects it with Daze and Foil while burning or Fling-ing for the kill. Lightning Bolt, Fire // Ice, and Grim Lavamancer add reach, and Impulse, Portent, and Sleight of Hand dig for the pieces."

DECK GUIDE
ROGUE

Dragonstorm

Storm Combo

"Dragonstorm is a dedicated ritual-storm combo deck that ends the game out of nowhere by resolving its namesake, Dragonstorm, with a storm count attached. The plan is to flood mana with Dark Ritual, Cabal Ritual, Rain of Filth, Tinder Wall, and Lotus Petal, chain cheap cantrips - Portent, Opt, Sleight of Hand, Lat-Nam's Legacy, and Lim-Dul's Vault - to dig toward the payoff while building the storm count, then cast Dragonstorm to search up multiple dragons at once. Because Rorix Bladewing and Volcanic Dragon both have flying and haste, even two copies hit the table swinging for 10 or more in the air the turn they arrive, turning a board of nothing into a kill. A four-color (UBRG) manabase of City of Brass, Gemstone Mine, Underground River, Llanowar Wastes, and Polluted Delta supports the rituals and the double-red casting cost. It is a glass-cannon combo: it does almost nothing until it does everything, trading interaction for raw speed and consistency of the kill."

DECK GUIDE
ROGUE

False Cure

False Cure Combo

"False Cure is a Black-Green ramp and toolbox deck built around Veteran Explorer and Birds of Paradise to power out threats and the namesake False Cure combo. Cabal Therapy and Duress strip the opponent's hand, Pernicious Deed and Swords to Plowshares control the board, and Diabolic Intent plus Living Wish assemble whatever piece the matchup needs, including Aluren engines with Cavern Harpy and Raven Familiar."

DECK GUIDE
ROGUE

Gw Glory

Glory Midrange

"A green-white madness deck built around a self-sustaining discard engine: Wild Mongrel and Tireless Tribe pitch cards to fuel Arrogant Wurm and Basking Rootwalla at their madness cost while feeding Glory into the graveyard. Once Glory is in the yard, paying its activation grants the entire team protection from a chosen color, turning any board of creatures into an unblockable alpha strike that opposing blockers cannot answer. Swords to Plowshares and Call of the Herd round out the shell, giving the deck removal and sustained pressure beyond what the madness package alone provides."

DECK GUIDE
ROGUE

Miracle Grow

Miracle Grow Tempo

"Miracle Grow is a blue-green tempo deck that turns a free-spell engine into an explosive clock. Gush, Foil, and Daze let it draw and counter without paying mana, each cheap spell swelling Quirion Dryad while Gaea's Skyfolk and Lord of Atlantis pressure life totals. Opt, Portent, and Sleight of Hand chain into Counterspell and Swords to Plowshares, and Winter Orb chokes the opponent off mana."

DECK GUIDE
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Mono Green Control

Green Control

"Mono Green Control wins through inevitability rather than tempo, leaning on Powder Keg and Nevinyrral's Disk to sweep permanents green cannot otherwise answer. Yavimaya Elder, Krosan Tusker, and Wall of Blossoms bury opponents in card advantage and fixing, while Wall of Roots and River Boa stabilize the early board. Living Wish fetches situational answers and threats like Ravenous Baloth, and the Genesis plus Gaea's Blessing recursion loop returns Beast Attack tokens and creatures every turn until the opponent simply runs out of resources."

DECK GUIDE
ROGUE

Oath Devourer

Artifact Prison

"This four-color prison deck wields Enlightened Tutor to assemble a lock under Ensnaring Bridge and Cursed Scroll, then strangles the opponent with Zur's Weirding and Wand of Denial while Mox Diamond, Jeweled Amulet, and Tinker accelerate the artifacts. Gustha's Scepter, Soldevi Digger, and Swords to Plowshares preserve resources and clear threats, grinding toward an inevitable, suffocating endgame."

DECK GUIDE
ROGUE

Pattern Combo

Sacrifice Combo

"Pattern Combo runs two parallel tutor engines, Pattern of Rebirth and Academy Rector, each fired by sacrificing a creature to Carrion Feeder or Goblin Bombardment to drop any creature or enchantment straight onto the battlefield. Survival of the Fittest, fueled by the recurring Squee, Goblin Nabob, assembles the pieces and stocks the graveyard, while Karmic Guide reanimates and Iridescent Drake returns spent Pattern of Rebirth mid-chain. The deck closes with a recursive Goblin Bombardment loop, pinging the opponent to death once the sacrifice engine comes online."

DECK GUIDE
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Selesnya Oath

Oath Control

"Selesnya Oath is a GW Oath of Druids control deck that flips into a recurring Phantom Nishoba and protects its life total while grinding. Oath of Druids and Enlightened Tutor assemble the engine, Gaea's Blessing and Funeral Pyre recycle the library and key creatures, and Swords to Plowshares plus Sylvan Library control the board and card flow, often with Sphere of Resistance to tax the opponent."

DECK GUIDE
ROGUE

Temur Madness

Madness Aggro

"Temur Madness is a URG tempo-aggro deck that abuses madness creatures discarded for cheap. Careful Study, Frantic Search, and Wild Mongrel pitch Basking Rootwalla and Arrogant Wurm to deploy oversized threats ahead of curve, with Squee, Goblin Nabob providing endless discard fuel and Wonder granting flying for the kill."

DECK GUIDE
ROGUE

Three Deuce

Aggro-Midrange

"Three Deuce is a Red-Green aggro-midrange deck that splashes white, flooding the board with cheap, efficient threats like Savannah Lions, River Boa, and Grim Lavamancer before closing out games with relentless pressure. Rancor and Call of the Herd grind out long games while Lightning Bolt, Mogg Fanatic, and Swords to Plowshares clear blockers and Wax // Wane pumps an attacker or blows up a problem enchantment. Sylvan Library, Cursed Scroll, and Exalted Angel keep the damage flowing once the early creatures stall."

DECK GUIDE
ROGUE

Threshold

Threshold Tempo

"Threshold is a cantrip-driven tempo deck that fills its graveyard with Mental Note, Portent, and Gush to switch on threshold, turning Nimble Mongoose into a shroud-protected 3/3 and Werebear into a 4/4 that also taps for green mana. Quirion Dryad and Sylvan Library reinforce the board and card flow, while Counterspell, Daze, Swords to Plowshares, Lightning Bolt, and Fire // Ice defend the threat and clear blockers. It closes the game by riding a single cheap creature behind a wall of countermagic and removal."

DECK GUIDE
ROGUE

Tinker

Artifact Prison Combo

"Tinker is a mono-blue artifact prison deck that locks the opponent out with stax pieces and then cheats a bomb into play. Sphere of Resistance, Tangle Wire, Winter Orb, and Smokestack tax and strip the opponent's resources while Mind Stone and Thran Dynamo power out the deck's own artifacts. Tinker fetches Triskelion or Karn, Silver Golem, and Goblin Welder recurs key artifacts to grind out the game."

DECK GUIDE
ROGUE

Trix

Donate Combo

"A legendary combo-control deck that pairs Illusions of Grandeur with Donate to give the opponent a lethal upkeep cost. It uses a heavy blue card-draw shell to assemble the pieces while disrupting the opponent's game plan."

DECK GUIDE
ROGUE

Ub Control

UB Control

"This blue-black control deck grinds opponents down with Smother, Diabolic Edict, and Contagion for removal while Standstill and Fact or Fiction refill its hand and Mana Leak and Counterspell hold the line. Duress strips key spells and Chain of Vapor bounces problem permanents, and the game closes out with Psychatog or Morphling, while Zombie Infestation turns excess lands and cards into a steady stream of attackers."

DECK GUIDE
ROGUE

Ugw Madness

Madness Aggro

"This blue-green-white build turns discard into tempo: Careful Study and Wild Mongrel pitch Arrogant Wurm and Basking Rootwalla so their madness costs let you recast them at a discount, while Call of the Herd flashes back from the graveyard, all accelerated by Birds of Paradise. Anurid Brushhopper and Wonder give the green beaters resilience and flying evasion, while Mana Leak, Daze, and Swords to Plowshares protect the curve and Armageddon slams the door once it lands ahead on board."

DECK GUIDE
ROGUE

Uwr Control

Three-Color Control

"Uwr Control is a permission-and-attrition deck that guards a long game with Counterspell, Absorb, and Miscalculation while rebuilding its hand through Accumulated Knowledge, Impulse, and Fact or Fiction. Fire // Ice supplies flexible removal and card selection in one card, while Swords to Plowshares, Slice and Dice, and Wrath of God sweep away whatever slips through. Gaea's Blessing recycles spent spells and guards against decking, letting the deck grind out attrition wars before flooding the board with Angel tokens off Decree of Justice."

DECK GUIDE
ROGUE

Wg

"This green-white build turns enchantments into raw card advantage, with Argothian Enchantress and Enchantress's Presence drawing cards every time a Sterling Grove, Wild Growth, or Seal of Cleansing hits the table. Sylvan Library, Exploration, and Mirri's Guile sculpt explosive starts, while Solitary Confinement and Elephant Grass buy time behind a resilient lock. Replenish then snaps the whole web of enchantments back from the graveyard, and Words of War or Sacred Mesa converts the engine into a kill."

DECK GUIDE
ROGUE

Wg Aggro

WG Weenie Aggro

"White-green beatdown that floods the board with evasive, hard-to-kill threats and protects them relentlessly. Savannah Lions, Soltari Priest, Silver Knight, Whipcorder, and Soltari Champion come down early while Mother of Runes and Rancor make each creature untouchable and lethal, and Call of the Herd and Sylvan Library refuel the assault. Swords to Plowshares clears the path while Armadillo Cloak and Wax // Wane push through a fast, resilient clock."

DECK GUIDE
ROGUE

Zombie Infestation Control

Discard Engine Control

"Zombie Infestation Control builds a recursion engine around Zombie Infestation: Squee, Goblin Nabob returns to hand every upkeep, and Krovikan Horror brings back a discarded creature each turn, supplying a steady stream of cards to pitch for 2/2 Zombie tokens at instant speed. Buried Alive seeds the graveyard with those engine pieces in one stroke, while Cabal Therapy and Duress strip the opponent's answers and disruption. Phyrexian Arena and Skeletal Scrying keep the hand stocked, and the accumulating Zombie tokens close the game through combat."

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Understanding the Metagame

"The Premodern metagame is a cyclical ecosystem. Tier 1 decks are the current performance leaders, while Rogue strategies often serve as the innovators that disrupt the status quo. Successful players don't just pick a tier; they understand the dynamics behind it."