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Counterspell
Tier 3combo

Tide Control

Land Lock Combo

Featured list~$1320IiI Open Summer @ Coquimbo (Chile)

Overview

"Tide Control is a mono-blue combo-control deck that turns a permission shell into a hard land-denial lock. Force Spike, Mana Leak, and Counterspell buy time while Impulse and Accumulated Knowledge dig for the pieces; then Parallax Tide exiles the opponent's lands a wave at a time, Stifle answers the trigger that would hand them back, and Chain of Vapor recasts Tide to reset its fade counters until the opponent simply can't cast spells anymore. With the mana base dismantled, the manlands Mishra's Factory and Faerie Conclave close the game without ever committing a real creature to removal."

Game Plan

Tide Control is a mono-blue combo-control deck whose entire strategic identity flows from one four-mana enchantment. The early game is spent building a permission wall. Force Spike and Mana Leak tax the opponent on turns one and two, Counterspell holds the line at full power, and Impulse and Accumulated Knowledge weave the missing pieces together. Powder Keg handles cheap permanents on a slow schedule, buying the time needed to untap with mana open. The payoff arrives when Parallax Tide resolves: its fade counters exile the opponent's lands one at a time, and Stifle counters the triggered ability that would return those lands if Parallax Tide leaves play. Chain of Vapor bounces Parallax Tide back to hand before the counters run dry, resetting it to a fresh five, so each new cast exiles another wave of lands until the opponent can no longer cast spells.

Once the lock is established, the deck closes through its creature-lands. Mishra's Factory and Faerie Conclave survive the Powder Keg sweepers that clear opposing threats, animate without any spell investment, and need no extra mana to represent a clock. Fact or Fiction refuels the hand after the combo turn and ensures there is always countermagic to protect the next Chain of Vapor. Quicksand and Dust Bowl handle opposing man-lands and utility lands that might otherwise escape the loop. Against any opponent who resolves threats before the lock arrives, Powder Keg clears the board on a schedule, and the deck cycles through its draw suite until a fresh Parallax Tide finds an opening.

Key Cards

Core engine & flex

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Sample Decklists

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Johanramirez

Johanramirez

TCG

Mainboard (60)

$1202
Creature (2)
$583
Instant (29)
$270
Artifact (4)
$231
Land (25)
$118

Sideboard (15)

$119
Est. Total$1320

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bradless

TCG

Mainboard (60)

$795
Instant (28)
$249
4Counterspell
$10.28UU
3Foil
$47.432UU
3Gush
$15.694U
3Impulse
$8.761U
2Mana Leak
$1.701U
2Stifle
$70.60U
1Cunning Wish
$8.702U
Artifact (3)
$228
Enchantment (4)
$198
Land (25)
$120

Sideboard (15)

$76.80
3Annul
$7.89U
1Stifle
$35.30U
1Mana Short
$2.552U
1Hibernation
$0.992U
1Foil
$15.812UU
1Dominate
$0.84X1UU
Est. Total$872

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SimpLyaDream

SimpLyaDream

TCG

Mainboard (60)

$716
Instant (29)
$147
4Counterspell
$10.28UU
4Fire // Ice
$8.921R1U
3Cunning Wish
$26.102U
3Impulse
$8.761U
3Mana Leak
$2.551U
1Foil
$15.812UU
Artifact (2)
$152
Enchantment (4)
$198
Land (25)
$219

Sideboard (14)

$87.63
Est. Total$803

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Archetype Anatomy

Based on 205 decks with known dates2021-11-30 to 2026-06-06

Mana Base

Average25.3lands
Median25lands
Range2228lands
Spells34.7avg non-land
Based on 205 decks (All-time)

Sideboard Anatomy

core Sideboard Options(>80%)

Annul
95.2%
3.1x

flex Sideboard Options(30-80%)

Blue Elemental Blast
77.9%
2.7x
Hydroblast
75.3%
2.6x
Hibernation
53%
1.7x
Dominate
45%
1.7x
Chill
42.3%
2.6x
Teferi'S Response
39.3%
1.5x

fringe Sideboard Options(<30%)

Tormod'S Crypt
28.9%
1.6x
Phyrexian Furnace
26.5%
1.6x
Misdirection
26.3%
1.3x
Mana Short
21.1%
1.7x
Powder Keg
18%
1.3x
Essence Flare
17%
2.7x
Phyrexian Dreadnought
13.8%
3.0x
Vision Charm
11.7%
1.9x
Brain Freeze
10.9%
1.3x
Cursed Totem
9.2%
1.4x
Nevinyrral'S Disk
7.3%
1.2x
Red Elemental Blast
6.2%
2.4x
Envelop
6%
1.1x
Dust Bowl
5.7%
1.0x
Pyroclasm
5.1%
1.2x
Propaganda
4.2%
1.6x
Morphling
3.9%
1.1x
Overload
3.6%
1.6x
Stifle
3.2%
1.1x
Pyroblast
3.1%
1.0x
Arcane Laboratory
3.1%
2.2x
Engineered Plague
2.9%
3.4x
Masticore
2.8%
1.1x
Circle Of Protection: Red
2.7%
1.7x
Fact Or Fiction
2.6%
1.0x
Dodecapod
2.1%
2.3x
Duress
2.1%
3.3x
Parallax Tide Banned
2%
1.0x
Wrath Of God
1.9%
1.7x
Black Vise
1.9%
2.9x
Meddling Mage
1.9%
4.0x
Shattering Pulse
1.6%
1.0x
Smother
1.4%
1.7x
Chain Of Vapor
1.1%
1.0x
Foil
1.1%
1.0x

Recent Events Featuring this Archetype

Matchups

Head-to-head: DuressCrew (MTGO) · field strength: our event data

Field strength: Holds even with the field

placement-derived · not head-to-head · 205 finishes · 40 wins

DxC = DuressCrew MTGO head-to-head · win rates diverge from a 50% centre line