High Ground
Enchantment
Printings & Editions
Premodern-legal editions of High Ground — old-border printings plus any period-appropriate foil promos (Arena/Judge, through Scourge). Hover to preview an edition on the card; click to select it.
Old-border editions + pre-Scourge promo foils (Arena/Judge). Modern-frame reprints (8th Edition onward) exist but are not period-appropriate printings.
Critical Rulings
"High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking."
— 2007-07-15
"High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures."
— 2007-07-15
Price History
91d · USDTracks this card’s preferred printing: the old-border edition shown by default (block-expansion printings first, e.g. Urza’s, Tempest, Mirage). It doesn’t re-price when you select a different edition above. Per-edition history is planned.
Decks playing High Ground (0)
No mainboard decks match.
