Brand New to Magic

Welcome to the Multiverse

Before diving into the history and nostalgia of Premodern, here is what you need to know about Magic: The Gathering itself.

The Original Trading Card Game

Magic: The Gathering is the grandfather of all trading card games. You take on the role of a Planeswalker — a powerful wizard traversing the multiverse. You cast spells, summon creatures, and wield artifacts to outwit and defeat your opponent.

You start with 20 life. The goal is simple: reduce your opponent's life total to 0.

The Colors of Mana

Everything in Magic is fueled by mana, magical energy drawn from the lands you play. There are five colors, each with its own philosophy and playstyle.

White (Plains)

Order, protection, healing, and armies of disciplined soldiers.

Blue (Islands)

Knowledge, manipulation, counterspells, and drawing cards.

Black (Swamps)

Ambition, death, sacrifice, and destroying enemy creatures.

Red (Mountains)

Chaos, fire, lightning bolts, and aggressive goblins.

Green (Forests)

Nature, growth, giant beasts, and abundant mana.

How to Learn the Rules

Play MTG Arena

Magic is deeply strategic with many moving parts. The best way for a beginner to learn the mechanics, turn phases, and combat rules is by playing Magic: The Gathering Arena — free on PC, Mac, and mobile. Its interactive tutorial teaches the core basics in about an hour.

One caveat: Arena does nothave Premodern (it uses newer cards and digital-only formats). It won't teach you this format's card pool — but the rules engine is the same, so it's still the fastest way to learn how turns, the stack, and combat actually work.

Get MTG Arena (free)

Why Premodern?

Magic has printed new cards continuously since 1993. Premodern is a community-created way to play that only uses cards printed between 1995 and 2003 — from Fourth Edition to Scourge.

We play it for the nostalgic art (the classic “Old Frame”), the highly interactive gameplay, and the welcoming community. Because the card pool is fixed, you never have to chase the newest, most expensive cards to stay competitive.

How the Game Works

The whole game in a nutshell — enough to sit down and play. Each idea below has a hands-on interactive guide in the next section.

The goal

You start at 20 life. Win by dropping your opponent to 0, or making them draw from an empty deck.

Lands & mana

Play one land per turn and tap lands for mana. Almost every spell costs mana to cast.

Spell types

Creatures and other permanents stay on the battlefield. Instants and sorceries do their thing once, then go to the graveyard.

The turn

Untap, draw, then play lands and spells in your main phases, attack in combat, and pass to your opponent.

The stack & priority

Spells don’t resolve instantly (even if played at instant speed). Either player can respond until priority is passed. The last spell added resolves first.

Combat

Attack with your creatures; your opponent chooses blockers; combat damage is dealt simultaneously.

Setting Up a Game

Enough to sit down across from a friend and start playing.

Deck size

At least 60 cards, with no upper limit. Up to 4 copies of any one card - except basic lands, which are unlimited.

Opening hand

Shuffle up; each player draws 7 cards to start. Decide who goes first at random.

Mulligans

Don’t like your hand? Take a London mulligan: draw a fresh 7, then put that many cards on the bottom of your deck. Repeat until you keep.

On the play

The player going first skips their draw step on turn one, to offset the advantage of acting first.

Maximum hand size

Seven cards. If you have more at the end of your turn, discard down to 7.

Sideboard (optional)

A separate 15-card sideboard you swap from between games of a match - skippable for a casual first game.

See It in Action

Some things are easier to see than to read. These hands-on guides on our Visual Learning page cover the basics you'll lean on every game.

See all interactive guides

Next Steps

1

Learn the basics

Download MTG Arena and play through the color-challenge tutorial. It teaches the core mechanics in about an hour.

2

Explore the format

Come back and read the Getting Started guide to learn Premodern’s rules and deck archetypes.

Getting Started guide
3

Pick a deck

Start with something budget-friendly and straightforward like Mono-Red Burn or Mono-Black Aggro.

Browse archetypes
4

Say hello

Join a community Discord or webcam group to watch games and meet other players.

Find a community

Ready for Premodern?

Once the basics click, the Getting Started guide walks you through the format's rules, archetypes, and first deck.

Open the Getting Started guide